Guild buff is counted only for Resets. If you exchange all your resets for grand resets then guild buff will be set to default (3%).Even if I will do GR for all of my resets The Guild buff will still remain? Nothing will change?
Guild buff is counted only for Resets. If you exchange all your resets for grand resets then guild buff will be set to default (3%).Even if I will do GR for all of my resets The Guild buff will still remain? Nothing will change?
I Hope the HP Increase still remain in Siege event. is it?Server has been updated today on 20.9.2018. HP of BK has been back to old good formula. Achievements bonus HP set to 20k to meet the fairness in PVP against non-buffed (no achievements/no guild power) players.
After today's update this issue is gone from the server.
Report to us anything you find suspicious! Thanks for your feedback.
It's really depending on the player who will win or lose with Uber or Semi Uber with and without achievements. Semi ubers always been having a chance in PVP and if you played before you already know that. I don't see why you keep on discussing that. If Semi Uber got achievements completed then it's normal to have more chance than before. We have tested with full achievements, but not with 5 achievements and still uber wins without having achievements while semi uber have full achievements and full guild buff.You can't do mach in a easy server.
ingame its mostly based on pvp,marketing and farming.
From my point of view more ingame events might be the best thing to "encourage players to play a little more" as u said.
events like kill the boss or hunt the mods and pk monthly should be weekly events.
more small events the can be hosted in s3.
In this way more players will be online in the middle of the week.
@BLADE
"Player Semi Uber with 5 achievements VS Player Uber with 0 Achievements = Semi Uber wins
But!
Player Semi Uber with 5 achievements VS Player Uber with 5 Achievements = Uber wins"
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Did u even read what you wrote it still will be the same as before.
Its still Forcing as to do the achievements.
if you want people have more things to do a possible suggestion is daily challenges ingame that players can do to receive Credits.
Or maybe pick some achievements that can be easily done to gain the extra power and leave the others for Exrtra Normal/Gold credits.
It's really, really easy answer. No need to explain anything. It's infront of you eyes. Instead letting players stay AFK and post "bored" in game or asking for an event from GMs they could just start completing achievements. It's like quests. MU, the game needs good quests system which would keep players busy while gaming normally. I understand that you are ordinary PVP player and the other features of the game doesn't take your attention but most of the population in the server is farmers and non pvp. However I guarantee you that achievements power and guild buffs will not change the PVP system. It will just give slight improve. Tested & Proven!I'm really trying hard to see through but I cant Please explain to me how does such update supposed to attract new players.
also some of the achievements are not compatible to all Players ingame, some play to Farm and some Play just to PVP others want just to LVL up and few only come for Siege.
HP increase will remain in Siege Event, nothing is changed there and will not be changed. PVP is perfect there and in the main PVP servers.I Hope the HP Increase still remain in Siege event. is it?
Also I'm still trying understand why did we needed such update what are the benefits from this update except doing those achievement.
how does it really help to balance the pvp more.
after the move to Canada Host the server was dying for a change to make pvp balanced again.
the server supposed to be an easy server as it stated and I really feels like I'm forced to donate for full achievement since I don't have time to do them. Same for guild buff.
Hmmm, anyone care about SM and DL? I’m SM, DL lover and really don’t have big different Uber vs Semi, even SM use Uber+ DD opt maybe always lose if PvP with semi+SD. I have try many time and I see that, hope admin @RESiSTANT will update something so all will be good.
Thanks!
Hi, no way SMs can kill DLs without combo, plus even if you have a good combo, DLs will always be able to hit you without them flinching (because of horse) so that will make the SM flinch a lot, as in a lot. SMs are more skill based now because you just can't cheese opponents with overpowered decay, you will need to do a lot more than that. While on the DL part, it's true that it's hard to beat a very good SM with high potrate, but it's possible. Try to experiment a bit, or if you want you can test it with me.Hmmm, anyone care about SM and DL? I’m SM, DL lover and really don’t have big different Uber vs Semi, even SM use Uber+ DD opt maybe always lose if PvP with semi+SD. I have try many time and I see that, hope admin [MENTION=1]RESiSTANT[/MENTION] will update something so all will be good.
Thanks!
You cant be serious :-D You know what burst dmg means? If you dont have at least 1 SD Decrease sword/staff in use then your opponent whose ware SD Rate gear will have constant burst dmg on you. So no surprise that your SD Rate ware SM opponent owned you. Because in that case if you dont have any SD Decrease sword on you then it doesnt matter if your opponent using Full Uber or Semi uber gear, coz you couldn't even hit him to know how low his HP/DEF is. He just 1 shooted you (at least seems like this from your monitor). :-DHmmm, anyone care about SM and DL? I’m SM, DL lover and really don’t have big different Uber vs Semi, even SM use Uber+ DD opt maybe always lose if PvP with semi+SD. I have try many time and I see that, hope admin [MENTION=1]RESiSTANT[/MENTION] will update something so all will be good.
Thanks!
It's assigned to the maximum (Damage Decrease +7%) if item level is +13. Doesn't need to use HRS. If Item level is +3 then Damage Decrease will be +3%. If you have read the first post of this topic then you will have the answer to this question.Have a question @RESiSTANT,
If I use Jewel of Ancient Harmony for semi uber parts+13 I can get Damage Decrease +7% or 3% and I can use HRS to get 7%?
Thanks!
For me this achivment systems is another's way to get some money from players...you can spend ages to max one char or pay 25$ for every each one. I'm happy to see this server trying to make something new for players but this news "better" pvp balance with achi system killing all fun for players playing two hours a day just for some pvp. It was fun to switch your charater and use any char you like...now we have to spend years on game to max achivments on all chars or pay arround 250$ to max them all.
But anyway Thanks for update
It's okay see some uptades for attract new players and keep old ones.This is INNOVATION
But do you even checked achievements what wants from you? Days? If you can get 30 kills per day you need around a year for reach Battle Event kills(10000). If you can hunt 2 draconite per day it takes 400 days reach Hunter missions(800).Do u understand "play to win" meaning? If anyone wanna be strong enough they must play for hours, days to achieve these achievements.
https://imgur.com/a/vTRFvMBIt's okay see some uptades for attract new players and keep old ones.
But do you even checked achievements what wants from you? Days? If you can get 30 kills per day you need around a year for reach Battle Event kills(10000). If you can hunt 2 draconite per day it takes 400 days reach Hunter missions(800).
I even don't tell that everyone trys get this things(then your chance going down and time up, at least 2-3x more)
I agree with that server needs donation for stay alive, but when anyone says 'PlayToWin' it's funny.
That's lame. Some players hunt per 10-15 dracos per day. If you plan to hunt just 2 per day then you can reach to max in 400 days fur sure yeah and that's your own problem. Everyone chooses to be weak and slow or strong and fast. So if you don't want 400 days try to hunt more because there's not just 1 invasion per day. If you don't have time for more then there shouldn't be excuse for this. We can't balance the points for each type of gamer and his own free time ingame. They are based on hard players because if achievements are easy to get, they would be useless game feature.If you can hunt 2 draconite per day it takes 400 days reach Hunter missions(800).
It's okay see some uptades for attract new players and keep old ones.
But do you even checked achievements what wants from you? Days? If you can get 30 kills per day you need around a year for reach Battle Event kills(10000). If you can hunt 2 draconite per day it takes 400 days reach Hunter missions(800).
I even don't tell that everyone trys get this things(then your chance going down and time up, at least 2-3x more)
I agree with that server needs donation for stay alive, but when anyone says 'PlayToWin' it's funny.