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    Default [Guide] Guild System

    Guild System


    Guilds play an important part in MU Online. They create communities for players whose goals are to help each other inside the game. Some guilds are also created to unite powerful players together. Guild rules differ depending on the guild master or the rules that were set during the creation of the guild.


    How to Create a Guild
    It is quite simple to create a guild: simply go to the guild minister NPC located in the center of Devias (215, 45) and apply for the creation of a guild. However, there are certain requirements that need to be met in order to create a guild.



    * Guild master level should be at least 100.
    * The guild name should be at least 4 characters long.


    Guild Mark
    After informing the guild minister NPC of your intention to create a guild, you should provide a guild name and create a guild mark. Once a guild name and guild mark have been created, no edits to either can be made so we strongly advise that you choose each with extreme care.

    Quick Guild Guide

    * Maximum guild capacity is 10% of the guild master's level.
    * (e.g. Guild master = Level 350, 10% of 350 is 35. The guild can have up to 35 members.) Dark Lords/Lord Emperors gets double the amount of Members (if he's the Guild Master).
    * Shortcut for the guild menu is "G".
    * To invite someone into the guild, type "/guild" and point your cursor over the applicant.
    * To propose a Guild Duel, type "/war(or /guildwar) (name of guild)"
    * To propose a Battlesoccer challenge, type "/battlsoccer (name of guild)"
    * To join a guild, type "/guild" and point your cursor over the Guild master.
    * Guild Masters can put notes for the guild by using @ then the message

    Disbanding or Leaving a Guild


    In order to cancel/disband a guild you have just created, press "G" and then "Cancel". The canceled guild cannot be restored, so you should be careful when canceling it.
    If you are already a guild member, not a master, and you wish to leave the guild you are currently in, you should press the button "Leave", instead of "Cancel". Unlike cancelation, leaving a guild will allow you to rejoin if the said guild is still available.

    Guild Competition

    Command: /war or /guildwar (guildname)
    A guild master has the ability and right to challenge another guild to a guild duel. Once the other guild accepts the duel, the members of both guilds can immediately attack each other.


    With the guild duel, there are no drops of items or of career levels. In the event that you are challenged to a guild duel from another guild master, the above screen will appear. If you do not wish to engage in a duel, you can reject the proposal by pressing "Cancel". While enjoying the game, you may be repeatedly challenged to a guild duel. In that case you can block requests by setting your option to "Request Off". Request Off is a function to block all incoming requests for trade, party play, and guild duel requests. Flagging your "Request On" option will make guild duel requests possible again.




    Guild Battle Soccer
    Command: /battlesoccer (guildname)
    Another way for guilds to settle disputes in game is through a battle soccer challenge. In this game each guild consisting of 1-5 members on each team, formed as a party, can meet on the field and score points to try and defeat each other.
    Scoring can be declared by killing the other team's players (available only in PvP servers) or by scoring points by hitting the ball into the other team's goal.

    * Each goal is worth 20 points.
    * Each player killed is worth 1 point (available only in PvP servers).
    * First team to score 100 points wins.

    Guild Allies/Enemies

    Guild Alliance
    Guild alliances allow guilds to form alliances with each other and is a requirement for a guild to take over the dragon castle in the Valley of Loren.
    Each guild is allowed a minimum of 1 and a maximum of 2 allies.
    A guild that will undergo an alliance must decide who will be the main guild in their alliance as the sub guilds will be considered subordinates of the main guild.
    To determine the main guild for an alliance the sub-guilds must be the one to request an alliance with the main guild.

    * Main Guild - The main guild's guildmaster will be considered the lord of the castle when the alliance takes over the castle.
    * Allied Guilds - are considered support guilds or extensions that can help defend the castle.

    Allied guilds' names will appear in green to indicate your alliance to them.


    Guild Hostility
    Guilds can now declare hostilities towards other guilds. When this is enabled all members of the opposing guild will appear as they are flagged for PK and no penalty will be given for attacking and killing members of the opposing guild.
    Hostile guilds' names will appear red on your screen as if they were flagged as an outlaw. Attacking and defeating hostile guild members will not flag you as an outlaw.

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  2. The Following 11 Users Say Thank You to Insomniak For This Useful Post:

    Czarine (06-05-2011), Aquatic (07-09-2010), c0ldf1r3 (07-09-2010), Davido (05-16-2013), Fero (05-16-2018), iRisH (01-26-2012), Jigsaw (05-22-2014), Akken (05-16-2013), Hadesv (05-21-2013), AVOID (06-05-2011), Vmapire4Ever (07-09-2010)

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