Game Guide CASTLE SIEGE Ultimate Guide

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InfinityMu brings you an event that every guild is waiting — The Castle Siege Event. An event that promises good rewards in the Land of Trials. We have given you a guide below to experience the fullness of the Castle Siege Event. To all participating guilds and alliances, good luck and enjoy!

Castle Siege Basics



  • There will be only one (1) castle in Infinitian Castle Siege server.
  • Press ‘M’ for map to enter the Valley of Loren. (you have to be logged-in server-5)
  • There are no restrictions for entering Valley of Loren.
  • Valley of Loren is a PVP enabled area.
  • During Siege you can attack other participants without pressing Ctrl key.
  • No items that should drop from resulting PK status will drop from participants during the siege event.
Siege Participants Requirements

  • A participating guild must have a Guild Master with at least 200 levels (regardless of class).
  • A participating guild must have at least 20 members in their guild.
  • Participating guilds are required to have an ally to be able to successfully use the castle features.
  • Other guilds and characters can participate in the siege as a neutral parties but they cannot win the castle.
  • If the guild that owns the castle disbands, they will lose ownership of the castle.
  • Only 3 guilds + allies can join the siege. (the three guilds with most registered sign of lord/marks)


Siege Participants Requirements



You also might want to see - Castle Siege Time In Your Country.

How to register for a siege


  • Qualified guilds must talk to the Guardsman NPC and press the “Announce” button and their registration will be accepted.
  • Only the guild master of the main alliance can announce intent to siege to the guardsman NPC.
  • Any guild members of the guilds that have announced intent to seige can submit a Sign of Lord during the registration period.
  • When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry.
  • When the guard NPC is clicked Siege status information will be shown.
  • Only the top 3 guilds and their allies will be given a priority for the siege


Guard NPC

Castle Siege Status Info

Computation for registration rank:

Registration Ranking = ((Number of registered Sign of Lord * 5) + Number of Guild Members) + Level of Guild master /4
Siege Status
Truce Period = Starts from the end of siege till the start of the next siege alliances can only be forged during this time.
Siege Registration Announcement = Time for guilds to announce thier intentions to attack the castle.
Registration period = Time to bid for the top 3 slots for the siege by using Maks of Lord to enchance their ranking.
Announcement of Qualified Siegers = Announces guilds that have been accepted into the guild siege.
Seige Start = Starting time for siege
* Note: Players can get a Sign of Lord through hunting any monsters.

Siege Battle Basics

When the guild of a registrant is selected, the invading team and their allies will have a sword icon and defending and their allies will have a shield icon.

  • PK penalty do not apply between the guilds of the invading and defending team.
  • The above condition is applicable to the Valley or Loren only.
  • PK penalty will not be applied to both invading team and defending teams but will be applicable to other characters who are not participants.
  • The Guild Masters will have a crown mark on the top instead of sword or shield mark.
  • Neutral characters will not be marked as attackers or defenders.
  • Guild registration/withdrawal during the battle is not allowed.
Siege Players

  • The invading team will have a sword icon and the defending team will have a shield on top of their character.
  • The guild master will have a crown icon instead of sword or shield. (A blue crown for the defending team and a red one for invading team)
  • Neutral character can attack while pressing Ctrl key.

Guild Master for Invading team

Guild Master for Defending team

Guild Member for Invading team


Guild Member for Defending team
Deployment
1. Basic Policy and Winning condition

  • The union under the invading/defending team will automatically included to each invading/defending team.
  • Attacking own troops is only possible by pressing Ctrl key.
  • Range attack can give 80% reduced damage to the own troops and 60% reduced damage for the other troops.
  • To win the siege the guild master’s official seal should be registered in the pedestral located at the dragon tower and if it succeeds the lord of a castle will be changed.
o Only the guild master can stamp the official seal in pedestral.
o To stamp press it for 30 seconds and if the 2 footholders that are needed for stamping is cancelled or the character gets killed the stamping will fail.
o If there’s a remaining time even if the stamping was successful, the battle will continue but the 2 camps of invading/defending team will be exchanged.
o The guild with their official seal stamped at the end of the siege will be the lord of a castle.


Switch
Warping in Loren
The guild that owns the castle (including united guild) can warp through Valley of Loren to go the castle.
Warp command cannot be used during the Siege Warfare but the defending team can warp if front of the castle by using “Town portal scroll”.
Castle Siege Items

Potion of Bless and Potion of Soul

  • These potions are required for destroying the castle gates and statues.
  • Weapon durability rapidly deteriorates when attacking the castle gates and statues without first taking the potion, which greatly reduces the weapon’s attack power.

Characteristic of Potion of Bless

  • The duration of the effect is 60 seconds.
  • +20% damage increase is applied when attacking the castle gate and statue but it’s not applicable in PvP.
Characteristic of Potion of Soul

  • The duration of effect is 30 minutes.
  • Restore AG +8.
  • Increase defensive power from lightning and ice by 50%.
  • Increase attack speed +20.
Potion of Soul


Potion of Bless


Creation method for potions

  • Talk to the Chaos goblin and select chaos mix
  • Potion of Bless: 5 potions will be created using 1 Jewel of Bless; Potion of Soul: 5 potions will be created using 1 Jewel of Soul.
  • The zen requirement is 100,000 zen per Jewel of Bless and 50,000 zen per Jewel of Soul.
o Ex. 10 potions will be created when 2 jewels are used and 25 potions will be created when 5 jewels are used.
o If there is no extra space in the inventory the chaos mix will fail.


  • Potion of Bless and Potion of Soul can be used the same as regular potions by using the shortcut keys Q/W/E.
o Shortcut key setting can be assigned by pressing Ctrl + Q/W/E while pointing the cursor over the corresponding item.

  • When the player uses the Potion of Bless and Potion of Soul, potions that are being used will be indicated at the top of the screen.

Soldier NPC’s


  • Because the invading team would be bigger than the defending team with 3 united guilds, the defending team has the option to use Soldier NPCs.
  • The defending team can purchase the Soldier NPCs in the castle. They can choose between an archer-type soldier or a spearman.
  • Soldier NPCs can also be purchased through the merchant NPC of the invading/defending teams.
  • Only the Guild Master and Assistant guild master can place Guard NPCs.
  • A maximum of 100 soldiers can be deployed at any time. Drop the soldiers at the desired location where they will be summoned as soon as the siege starts. They will start attacking the invading team as soon as they are summoned.
Archer NPC
Spearman NPC

Castle Siege Skills


Dark Knight (Cresent Moon Slash)

Character class : Blade Knight
Skill attack power : 90
Mana : 22
AG : 15
Attacking distance : 4
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Dark Wizard (Wind Blades)

Character class : Soul Master
Skill attack power : 90
Mana : 150
AG : 10
Attacking distance : 46
Characteristic : Double impact with one attack
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Elf (Heaven arrow)



Character class : Muse Elf
Skill attack power : 120
Mana : 20
AG : 15
Attacking distance : 8
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Magic Gladiator (Spiral Slash)


Character class : Magic Gladiator
Skill attack power : 75
Mana : 20
AG : 15
Attacking distance : 5
Characteristic : Double slash attack with one attack
Mechanics : Can be used when a sword is equipped

Magic Gladiator (Mana Rays)


Character class :
Skill attack power : 85
Mana : 130
AG : 7
Attacking distance : 6
Characteristic : Double slash attack with one attack
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.
Can be used when equipped with a staff.

Dark Lord (Fire Spines)



Character class : Dark Lord
Skill attack power : 150
Mana : 30
AG : 10
Attacking distance : 6
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

  • Additional skills will be added according to the rankings in guild.
  • Ranking skills will be activated depending on the Kill Count and can only be used in Siege Warfare.
Castle Siege Functions

Major components of the castle The Castle Gates

  • The castle gates have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the castle gates, therefore it is strongly advised to take a potion of bless or soul before attacking.
  • When an alliance guild wins the castle while the castle gates are destroyed, the gates will not be restored until the siege is over.
  • The castle gates can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

The castle gates are divided into 3 parts; with an outer part, a middle, and an inner part.
It is possible to penetrate the castle even if only one gate is destroyed.

Guardian Statues

  • When all 4 statues inside the castle have been destroyed, the shield of the dragon tower will be destroyed as well.
  • Only the players of the defending team can enter through the shield.
  • Recover HP/MP/AG around the guardian statue and recovery rate can be upgraded up to maximum of 3 stages.
  • The Guardian statues have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the Guardian statues, therefore it is strongly advised to take a potion of bless or soul before attacking.
  • Guardian statues can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

[Destoy 4 Guardian statues to proceed to the Dragon tower.]
Guard towers

  • Guard towers play a role in protecting the Guardian statues once the battle starts.
  • Guard towers attack invading parties around them.
  • Guard towers can be attacked just like Guardian statues or Castle gates.

Dragon tower

  • This huge tower is located at the last stop of the castle. The tower is divided into a shielded entrance and an upper floor.
  • The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle.

  • The entrance to the Dragon tower is protected by the shield which blocks the invading team’s forces.
  • To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.
Stamping of the official seal

  • The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle.
  • When the guild master of the alliance succeeds with stamping the official seal in the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.
  • The guild with their official seal stamped at the end of the siege will be the lord of the castle.

Siege weapons

  • The siege weapons are placed at the respective fields of the invading and defending teams.
  • Click siege weapons to view the menu to select the attacking location.
  • Players can view the location being attacked when using the siege weapons.

Castle Siege Operation

Castle Operations
The lord of the castle can collect the taxes from using the stores and other systems operated by the corresponding cluster. Adjusting tax rate and settings for castle operations is done through the senior NPC located in the Dragon tower.

Senior NPC


  • Role : Maintenance and upgrading of 6 castle gates and 4 guardian statues, tax adjustment
  • Reparing/upgrading is not possible during the siege.
  • Tax adjustment is applicable starting from 2 hours after the siege till the next siege.
  • Tax will not apply during 2 hours of the siege.
  • Lord’s Mix
Maintenance/upgrading of castle gates

To check the status of the castle gate click the senior NPC.

Upgrading guardian statue




Tax Adjustment


  • The lord of a castle can charge/collect tax from all the merchant NPCs.
  • Adjust tax rate through the senior NPC.

Tax adjustment menu


  • Apply the adjust tax rate details clicking the “Apply” buttion.
  • Collected tax will be displayed at the senior NPC and only the lord of a castle can make a withdrawal.

Tax adjustment setting


  • Tax adjustment can only be changed 2 hours after the siege till the next siege.
  • Tax adjustment is divided into Chaos goblin’s tax rate and NPC’s tax rate.
  • Only the lord of the castle can adjust the tax rate.
  • The tax rate will be applied when the “Apply” button is clicked and new tax rates will be added to existing item prices.
  • Collected taxes will be displayed as a remaining zen of the senior NPC.
  • NPC who are not affected by taxes are: Sevina, Marlon, Guild master, Charon, Messenger of Archangel
  • Only the lord of the castle is allowed to withdraw taxes.
  • Allowed withdrawal per transactions is set at 50,000,000 zen.
  • The cost of maintenance/upgrades will be deducted from the castle lord’s inventory.
o Zen is required for operating the castle in the future.

Castle Siege System

Status, command system
For the guild memebers of invading/defending teams, there’s a display of the siege status (mini map) at the lower right side of their screen.

  • It displays the player’s location, command status of guild master, deployment plan of the castle and status of the castle.
  • It will be displayed when the siege warfare starts and it will disappear when the siege warfare is over or moving to a non-battle area.
  • You can turn the display On/Off by pressing the [Tab] Key.
Command functions are only given to the guild masters of invading/defending teams and it’s possible to command the attacking location to the guild members by using these functions.

  • The guild master can command the siege status to the guild members by using attack commands (sword icon: Attack), shield commands (shield icon: Defense), standby commands (flag icon: Stop).
  • A total of 7 groups can be commanded from this menu.
Mini Maps


Life Stone


Only the guild master or assistant guild master of the invading team can use the life stone. Once the life stone is created it functions as a respawn point for the entire guild. When the invading team’s character gets killed, he will respawn from the life stone and not from the outside of castle.

  • When invading team’s guild member (including united guild) gets killed, he will respawn nearer from the battle zone.
  • Can only be used by the invading team.
  • There is a 60 second timer for placing the Life stone.
  • Due to its special powers, it will restore HP/MP/AG to the invading team’s characters around it (3 tiles) at the certain time.
  • Life Stones can be destroyed when attacked by the invading/defending teams.

Creating a Life Stone

  • Life Stones can be created through the chaos mix.
  • Life stone forumula = Jewel of bless 5 + Jewel of soul 5 + Jewel of guardian 1 + Jewel of Chaos 1 + 5M zen

Castle Siege Land of Trials


  • The castle lord of the winning team will be given authority to manage the Land of Trials.
  • The Land of Trials is an independent hunting area and regular players will be restricted from entering unless the castle lord allows entry.
Basic settings

  • Click the guard NPC to enter to the Land of Trials.
  • The castle lord and his guild members can enter the zone without restrictions.
  • Regular players who do not belong to the castle lord’s guild or allies may be restricted from entering the map depending on the castle lord’s setting.

Restrictions

The castle lord can charge an entrance fee through the guard NPC or restrict players from entering the Land of Trials.


Monsters in the Land of Trials



Axe Warrior

A Warrior-type monster that also stands as the guard of the Land of Trials.

Lizard Warrior
The Lizard Warrior used to live in the Land of Trials. It became deformed after being cursed be Erohim. The Lizard Warrior brutally attacks its enemies and eats their remains.

Poison Golem

The Poison Golems disappeared after being cursed by Erohim and were reborn in the swamps, where they became mutated with the swamp’s poison. They guard the Land of Trials with their strength and poisonous attack.

Queen Bee

The Queen Bee was resurrected by Erohim’s power. She was born after drinking Bala’s blood and su*ks the blood of her victims. She has killed many an adventurer and has been called the mother of all monsters in the land.

Fire Golem
This monster has a powerful attack skill called the stone crusher. The Fire Golem ’s heart is like a huge furnace, burning intensely and demolishing anything in its path. It will enslave any adventurer who makes the mistake of stepping in the Land of Trials.

Erohim
Long, long ago, Erohim committed a brutal murder, killing his master Bala. With this grave sin, he was sentenced to be locked up in the Land of Trials for all eternity. He has since ruled the Land of Trials and resurrected the bodies of its residents by using the Jewels of Guardian. He aims to expand his empire across the whole MU continent with his undead troops.

Useful Links
Castle Siege Time in Your Country
Castle Siege Stats (Info/Schedule/Registered Guilds)
 
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