Achievements system

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InHumane

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Hello Everyone Good day!

I was just thinking about this since doing some grinding on achievements are fun but some are just near to impossible to achieve. I would like to suggest that breaking down the cost of the overall achievement unlock. Like for now we have 50 achievements to unlock and cost 25$ for a full unlock on webshop so that's like 2 achievements per 1$. I would like to suggest something that gives you an option to choose and buy like let's say a minimum of 5$(amounting to 10 achievements) and you get to pick what achievement to finish. Been doing some achievements and some are fun to grind especially on times when people are mostly afk and got nothing else to do but others are just like near to impossible to achieve(Especially bk's on that 1M monsters even range characters are having a hard time on that). Cause I'd be willing to pay for some achievements to unlock cause unlocking all takes away the fun on grinding. Doing achievements for a change of pace after all pvp's or events (especially on lonely days where not many players are online) is fun too.

What do you think about this guys? Feel free to share your thoughts about this.

Thank you and have a nice day everyone.
 
It was a good Idea to pay less to unlock those achievements that are Barely to happen and hard to make it. And also it helps to those players who are willing to sacrifices their time and effort grinding in game to unlock some achievements and also it will help the game to attract more players and I know some players are trying to avoid paying more in game or donating more in game because they dont have "such money". But still it depends on the owner and to those staffs what will be the big step they are going to do.
 
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