Hello Friends,
Yesterday, I was testing Blood Castle and noticed I was playing alone; no one else was participating in the event. So, I came up with an idea to try and improve it.
My idea is to modify the difficulty of Blood Castle. As players advance to the next level, the difficulty increases until reaching the final levels of Blood Castle, which would require a minimum of 5 characters to clear the map within a very short time. Obviously, we should increase the monsters' health and attack power to ensure that players really struggle to clear the final levels.
HCE Mechanics: Players will no longer be able to purchase entries from NPCs. They will need to find the items to craft the entry for Level 1, and when they complete the level they are playing, they will be rewarded with the entry for the next level at the end of the map.
For example, if I am playing HCE Level 5 and complete the map, when I turn in the Archangel to the NPC, the NPC will give me the entry for Level 6.
How can our staff implement this idea without modifying server-side files?
If we think about it, this idea doesn't require much effort, as everything we need to modify can be done by changing the game map, the terrain file, and the NPC where we turn in the Archangel.
Phase 1:
Blood Castle must follow two mandatory phases. At the beginning, the game blocks the area between coordinates (13,15) to (15,23) until the event starts. This means we can use that part as a starting point and modify the safe zone without any issues, as long as players pass through those coordinates.
Phase 2:
Next, players must kill all monsters to unlock the area between coordinates (13,70) and (15,75), which would be the small castle gate, as well as the gate at (14,75) at the end.
This means the entire terrain between coordinates (13,70) and (15,75) can be modified. Basically, we can create a path between the bridge and the final gate. After that, we can make further modifications up to the Blood Castle statue.
The final statue in Blood Castle cannot be modified, as it is hardcoded in the Game Server. Therefore, we must ensure players pass through the mandatory phases of Blood Castle.
I'll provide two reference images along with all coordinates and event phases:
Example of Map Terrain Modifications to Complete All Phases.
Blocked zones before the event starts:
Entrance: (13,15) to (15,23)
Gate: (13,70) to (15,75)
Inside the castle:
(13,76) to (15,79)
(11,80) to (25,89)
(8,80) to (10,83)
Event Phases:
Start of the event -> Unlock Entrance: (13,15) to (15,23)
Kill required monsters -> Unlock Gate: (13,70) to (15,75)
Destroy the gate -> Unlock Inside the Castle:
(13,76) to (15,79)
(11,80) to (25,89)
(8,80) to (10,83)
Monster and object coordinates:
Gate: (14,75)
Statue: (14,95)
To summarize my idea:
It’s essentially like creating a dungeon where players can only craft the Level 1 entry. Once they complete the level, the NPC rewards them with the entry for the next map. Depending on the map level, the difficulty increases until requiring 5 fully buffed players.
In the final level of Blood Castle, we could add a Boss or a golden chest that rewards players with a valuable item, but not with a 100% drop rate.
Feel free to share your opinions on my idea, as long as it’s respectful. I’m willing to assist the staff with the necessary changes to implement this in the game.
Yesterday, I was testing Blood Castle and noticed I was playing alone; no one else was participating in the event. So, I came up with an idea to try and improve it.
My idea is to modify the difficulty of Blood Castle. As players advance to the next level, the difficulty increases until reaching the final levels of Blood Castle, which would require a minimum of 5 characters to clear the map within a very short time. Obviously, we should increase the monsters' health and attack power to ensure that players really struggle to clear the final levels.
HCE Mechanics: Players will no longer be able to purchase entries from NPCs. They will need to find the items to craft the entry for Level 1, and when they complete the level they are playing, they will be rewarded with the entry for the next level at the end of the map.
For example, if I am playing HCE Level 5 and complete the map, when I turn in the Archangel to the NPC, the NPC will give me the entry for Level 6.
How can our staff implement this idea without modifying server-side files?
If we think about it, this idea doesn't require much effort, as everything we need to modify can be done by changing the game map, the terrain file, and the NPC where we turn in the Archangel.
Phase 1:
Blood Castle must follow two mandatory phases. At the beginning, the game blocks the area between coordinates (13,15) to (15,23) until the event starts. This means we can use that part as a starting point and modify the safe zone without any issues, as long as players pass through those coordinates.
Phase 2:
Next, players must kill all monsters to unlock the area between coordinates (13,70) and (15,75), which would be the small castle gate, as well as the gate at (14,75) at the end.
This means the entire terrain between coordinates (13,70) and (15,75) can be modified. Basically, we can create a path between the bridge and the final gate. After that, we can make further modifications up to the Blood Castle statue.
The final statue in Blood Castle cannot be modified, as it is hardcoded in the Game Server. Therefore, we must ensure players pass through the mandatory phases of Blood Castle.
I'll provide two reference images along with all coordinates and event phases:


Example of Map Terrain Modifications to Complete All Phases.

Blocked zones before the event starts:
Entrance: (13,15) to (15,23)
Gate: (13,70) to (15,75)
Inside the castle:
(13,76) to (15,79)
(11,80) to (25,89)
(8,80) to (10,83)
Event Phases:
Start of the event -> Unlock Entrance: (13,15) to (15,23)
Kill required monsters -> Unlock Gate: (13,70) to (15,75)
Destroy the gate -> Unlock Inside the Castle:
(13,76) to (15,79)
(11,80) to (25,89)
(8,80) to (10,83)
Monster and object coordinates:
Gate: (14,75)
Statue: (14,95)
To summarize my idea:
It’s essentially like creating a dungeon where players can only craft the Level 1 entry. Once they complete the level, the NPC rewards them with the entry for the next map. Depending on the map level, the difficulty increases until requiring 5 fully buffed players.
In the final level of Blood Castle, we could add a Boss or a golden chest that rewards players with a valuable item, but not with a 100% drop rate.
Feel free to share your opinions on my idea, as long as it’s respectful. I’m willing to assist the staff with the necessary changes to implement this in the game.