Real HP values

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Hachi

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Hello guys and gals! :nuhnuh:

I think RESiSTANT and Dreams is working on implementing the real pvp/pvm and exp values which was posted in facebook fanpage of iMU so from that I got an idea.
https://www.facebook.com/InfinityMuServer/posts/1237497989680914
https://postimage.io/index.php?lang=spanish

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I'd like to suggest to update the real values of hp/sd/mana/ag as well. Players will be able to monitor the real-time values of hp.... whenever they're doing pvp. :thumbsup:


https://postimage.io/index.php?lang=spanish

PS: This is just a suggestion. Comments are welcome. Share your thoughts. Don't spam. No flaming. Spread Love.

Thanks,
Hachi
 
Hello, as I see on your suggestion, plenty of digits will be shown.. We all know that the digits we see on screen of hp/sd/mana and ag are not their original value coz if it will be displayed too many numbers will appear on screen (just sharing my opinion).. Thanks..!
 
Well this suggestion will confuse Gm team on reports from the extra numbers on screen. Therefore I am neutral.
 
isnt easy to alter again the BINARY OR HEXADECIMAL CODES of REAL HP value . i will make only confusion . as u can see we are wearing different gears . so dont pressure the staff just bcoz of that REAL HP VALUE

SO NO FOR ME
 
Well it is new features but believe me that real hp values are really confusing. Unreal hp and sd values makes you pvp cold-bleeded. But if you see the real value and how it decreases and increases coz of the pot rate it will make people afraid to switch skills. Now you will tell that, party system shows how it decreases too but it is not really the same feeling with this real hp things. And secondly - most serious part of it, its values will confuse people. SD Value will get mixed with HP value and bla bla. Really you will not like this.
 
Hello, as I see on your suggestion, plenty of digits will be shown.. We all know that the digits we see on screen of hp/sd/mana and ag are not their original value coz if it will be displayed too many numbers will appear on screen (just sharing my opinion).. Thanks..!
that's the only thing that prevents us from doing that.
not much room left on the interface to overwhelm it with the big numbers.
 
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