POLL Castle Siege : Points System

Do you want Castle Siege System to be updated?


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RESiSTANT

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Hi friends,

Please give your opinion what Castle Siege you would like to play with current system, last min switch winner or points system like we had released back in 2018 but many guilds did not used to it and we had to switch back to the original system. We had point system on the server for 2 months. About unique 8 sieges played in InfinityMU history but still players did not get used to it. However I want to hear current population about their opinion about this CS system. :)


Castle Siege Points System:




Castle Siege Update Details:

1. Common Information
Castle Siege gameplay is absolutely the same (get switches, seal, etc.) but from now the Castle Siege is won by the Team with the most Points at the end of Castle Siege (doesn’t matter if the Team is attacking at the end, it will still win the Castle Siege).

2. The Main System
Right after the Castle Siege start, the initialization of this system will begin. From the event announcement, the Team with “Defender” status of the Castle will earn 1 Point every 2 seconds. If the defenders lose the crown to attackers, the new defenders will start to earn Points. Basically any Team that have “Defender” status will earn 1 Point every 2 seconds.The only requirement to earn points is applied to the Alliance Guild Master. He must be ONLINE and in Valley of Loren map otherwise the Points will not increase.

Notes:
1. 5 minutes after Castle Siege Event begins, the initialization of points system will start (kills, crown switch withstands, seals points will work. Until 5minutes haven’t passed from the start then points will not count)
2. Castle Defender = 1 point every 2 seconds
3. Crown Switch 1 withstand = 1 point every 4 seconds
4. Crown Switch 2 withstand = 1 point every 4 seconds
5. Successful Crown Register Seal = 100 points
6. Apart from the Defender Points, switch withstand and successful seals, killers also contribute to their team by killing enemies in the crown room (only crown room and only enemies)


  • Alliance Guild Master Kill = 8 Points
  • Rest of players = 3 Points
  • Alliance kills (friendly fire) will not score any points

(Last setting update of points system was made on April 20, 2018, official topic - here)

3. Siege Winner
At the end of the Castle Siege, the Team with the most Points accumulated will be declared as Castle Siege Winners and doesn’t matter if they seal in the last seconds or they are attackers till the end.

Learn more: Game Update of April, 2018.
 

kalk1t

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i prefer using point system due i wasn't like active at this moments but sometimes i was playing CS and thinking about that this system is more developmental. its so easy to press one click and knock with your DLs or use cyclone on Bk,its harder and funnier to gather points by switching, killing or seal.if we are able we can add prizes like 10k GC(or what staff desires)for him/her who gets the most number of points for his all,and its all for giving people more motivation to play CS.
here is my reverent opinion aaaand my vote goes to Point system
 

Jadde

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I think the current system is fine, I remember that in the point system the players only kill players who do not have uber, that is, people who do not have good equipment, they will kill and kill them, and those who start killing earlier are that will have more advantage, because people usually arrive late to cs for work or busy with family... thats my opinion
 

Kona



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Hi

my opinion is to leave how is now the reason most guilds do not have a good party and Points-System the
It benefits those who have a good game with buff with the old system as it is better and strong to seal if they realize looking at the last cs that have been played are good batle
 

Peaceful

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If its a point system make it 1 Defender and 1 attacker and increase the guild members capacity on all classes to 80.
i think it will be the most competitve CS this server ever had.
 
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BeN

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so if you have a bunch of killers you can practically get cs only by kills and maybe holding switch? or is needed to seal atleast 1 time to start accumulate points

Then theres this:

every cs theres an weaker ally who maybe has few players but they still have a chance to win cs by sealing last minutes, with points system they cant do that
 

MYRMYR

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i think the present CS system is fine, the points system may unlikely to decrease Castle siege players because they will prefer to avoid feeders and liabilty to their guilds. Hence, other players might choose not to participate in CS.
 
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Carpoforo

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It would be nice, but for the fight to be Saturday and Sunday, I say it for those who already work and on Sundays we are all there! what they say fight Saturday and Sunday around the castle.

: 4365_vsauce:
 

Gannel

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Since I haven't tried the point system, imma go vote for it because I wanna try it of course. It's basically more people in the ally, more chance to win. If and only if the ally/team has good coordination. I think It'll be really cool. :6440_vaultboywink::6440_vaultboywink:
 

Nanika

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I think much better if the point system back in castle siege. Although i didn't experience it but it looks interesting.
its a yes for me
 
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There are advantages and disadvantages to both, when you place them in comparison to one another. I have played CS only with sealing system and it was way back, like at least 3 years ago, haven't really played since. To be fair, points system actually might get me to join some of the Castle Sieges. There are many players that are strictly against points system, but I feel like that is because they simply fear changes, but why? Sealing still gives a lot of points. If attackers can't seal, ultimately it is pretty hard for them to actually win, especially when defenders guild are holding both switches for prolonged period of time. The time that defenders spend racking up points for simply defending is pretty huge, of course, given, that they successfully defend. I honestly don't like the last minute seal thing, but at the same time, from different perspective, it probably feels very nice for the attackers to seal in final minutes, because of course, that also shows skill.

I might have a suggestion that works for everyone. We simply switch up between both systems each month / each 3 months. That way everyone gets to play their favourite CS system. Of course, if master admin sir staff God bless more power [MENTION=1]RESiSTANT[/MENTION] doesn't feel like it would be too much to keep switching between both systems from time to time. It's just in this way even players who are against the point system would participate at some point and might start to enjoy this system, while still having a chance to play their beloved last minute seal games. After some time of switching between the two another vote could be launched to rack up some feedback, how has it been, which system they enjoy the most and see, where majority falls in or if indeed the best way to continue might still be to switch between both.

I don't think that we should stick to one system, since it appears that point system would upset many people, but at the same time people that enjoy points system are also upset if it doesn't get introduced. Sure, you can't please everyone, but I honestly think that my middle ground would work very fine for both sides and everyone could enjoy the mode that they like the most. What do you think about this, Venci? :)
 

DOSS

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Mmm my opinion is clear on that matter - we never removed point system from 100x. The point of CS is to show that your alliance is the strongest - not that you have the biggest luck in last min seal ... If we bring back the point system and then a alliance win CS then this truly means that they was the strongest for that week - or you are scared to prove that you can actually defeat the rest guilds ? xD

There will be no more afk players in CS,
each and single kill will count,
the fights for SW will be even more intense,
each seal will be huge deal - there will be no things ... aaa cs just started they can have the crown
Only pure and insane fight for every single point for 2 hours ( well 1 hour and 45 min cuz first 15 min wont give points - apart of successful seal ^^ )
So go wild - go hard - go rampage mode and may the strongest alliance win !!
 

Nikki


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There are advantages and disadvantages to both, when you place them in comparison to one another. I have played CS only with sealing system and it was way back, like at least 3 years ago, haven't really played since. To be fair, points system actually might get me to join some of the Castle Sieges. There are many players that are strictly against points system, but I feel like that is because they simply fear changes, but why? Sealing still gives a lot of points. If attackers can't seal, ultimately it is pretty hard for them to actually win, especially when defenders guild are holding both switches for prolonged period of time. The time that defenders spend racking up points for simply defending is pretty huge, of course, given, that they successfully defend. I honestly don't like the last minute seal thing, but at the same time, from different perspective, it probably feels very nice for the attackers to seal in final minutes, because of course, that also shows skill.

I might have a suggestion that works for everyone. We simply switch up between both systems each month / each 3 months. That way everyone gets to play their favourite CS system. Of course, if master admin sir staff God bless more power [MENTION=1]RESiSTANT[/MENTION] doesn't feel like it would be too much to keep switching between both systems from time to time. It's just in this way even players who are against the point system would participate at some point and might start to enjoy this system, while still having a chance to play their beloved last minute seal games. After some time of switching between the two another vote could be launched to rack up some feedback, how has it been, which system they enjoy the most and see, where majority falls in or if indeed the best way to continue might still be to switch between both.

I don't think that we should stick to one system, since it appears that point system would upset many people, but at the same time people that enjoy points system are also upset if it doesn't get introduced. Sure, you can't please everyone, but I honestly think that my middle ground would work very fine for both sides and everyone could enjoy the mode that they like the most. What do you think about this, Venci? :)
and we can place it like the imes, when they get resetted after 3 months CS change. inplenting the 2 systems sounds a great idea.
 

Abesta

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In my opinion, mostly Ally Masters, their guild masters have to discuss this with their players and write what they want. Mostly their opinions and wants matter. Because they are the ones whose will prepare their allies week by week with pasion if being strongest will mater. Sure at least 2x same strong ally needed for this point system being perfect. Else one strong and big ally will dominate and after a month, the others will give up, because they cant keep up and it will end up with chaos.

So, proper and promising answers must be given to this thread by at least 2 biggest ally leaders and co-leaders. Then Venci will know what to do.

My own opinion never changes. Shortly, I always think that 2 hours is too long and with switch/seal system it is pointless. Because you can do that switching/sealing in 1 hour of a time, then why 2 hours ? While you dont really need to kill someone other than switchers and sealer and ofcourse if you can. In my opinion, for the best and very original CS system, CS gate doors must be buffed and overall it must take minimum 30 mins for attacks to reach Crown zone. Is it possible to make such an update in Max rate server? I dont know. But yet, it was/is like this on GMO with their default settings.

EDIT: I would like to see point system only if strong players wont be assembled in one ally after some point. For to avoid it, let Ally be combination of 2 or max 3 Guilds only(3 guilds in demand). With that way you will guarantee there will be rivals with strong teams.
 
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Bae

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I Agreed to TrezaN
The point of CS is to show that your alliance is the strongest - not that you have the biggest luck in last min seal ...
The problem with the point system before was when the small/weaker alliance feels that they dont have the chance to win like their score is just 200+ and the others are 3k and 4k+ and 30min left on the time, they will leave the CS or join to the winning alliance even there is still have time. Not like the current system, the mind set of the players is that while there is still have time they have a chance to win and fight until the end hoping for the lucky last minute seal.

Anyway at the end of the day, some will like it and some will not :9778_StressWarning:

I vote
Yes, I want to see CS Points System once again!
 

#Brandy

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current system is fine for me.. everyone explained:6592_clownrollingey
 
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v1taL

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I literally heard in game about bringing back cs point system. What a coincidence. Anyway, i voted for normal cs. Normal cs is competitive enough for me.
 

Moorse

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This is a really hard and delicate topic, but i think that the points system is definitely more interesting.

Although we would really need to make changes to the point system, like maybe increasing the points of sealing, reducing the points of kills, holding switches, etc and making the only allowed sealer BK.
By doing that, it's gonna be like the most alliance who sealed = the winner. (Although this system will require a hell of a lot of testing and discussion)

I always thought that the current system is heavily reliant on the alliance master, and the last minute seal is indeed "skill based", but i think that it's kinda unfair for the ordinary members that the master has literally the BIGGEST role to play. It's either he gets blamed, or he gets praised like a god.

If we go with the point system, i think every player will feel rewarded and will actually think that they have done "something" or they have a "role" rather than AFKing in siege.

I voted for point system, but i doubt that everyone will like it. People doesn't really like changes especially if it's as big as this one. Also, it's not like the current system is not fun, in fact it's quite fun too. But my only problem with it is the balancing issue, sometimes other guilds literally has better switchers and killers, but a opposing single player which is the alliance master CAN literally turn the tide with his sealing ability.

It's really conflicting to choose, and both has their own pros and cons, but i wish that discussing this will not go in vain.

I have more things to say but it will be very long so this is the gist of it.
 
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