Hello guys,
I am here with a suggestion. Before starting, I am inviting all you whose gonna read this suggestion, read it careful with thinking and please join discussion.
I see some people wants change for current CS system but even more amount of people doesnt want it. Points system implemented months ago, some people liked, some disliked and I was with disliked ones. Points system has its downsides that in my opinion we cant discuss and bring solution for those downsides.
So, whats my suggestion. I already writed this as a comment in some of discussions maybe a year ago. My suggestion is "Having Default CS system adapted for 9999x". Just like our Uber and such gears, which isnt with default ancient options because this is higher stats mode.
OK, whats default CS and how it should be. In Webzen, lets say season 2-3 days, CS was hard gameplay and required more team work and full of action for 2 hours that you didnt even wanted stay afk for 1 mins. Some of you might coming from those years and know how great it was. Castle owner ally aka last week winner used castle as Castle. They came earlier, they locked all doors, they had groups whose fight inside castle-behind doors, they had groups for crown room. All in all, it took around 1 hour for 3 attacker allies with hundreds of people finally destroy doors, statue and get inside of crown. Sure there is even more action than I wrote, yet it already came live in your minds.
But how is it in InfinityMU, you 1 hit the doors, you 1 hit the statue so, there is no need for defenders to close doors and take full control of Castle. With current gameplay, 2 hours is too much and makes nosense at all, just giving more time for more possible seals.
Aight, now finally, my suggestion. Lets update our Castle, put more infinite HPs for doors, let attackers kill eachother behind those doors, infinite HP for statue and let battle for Minas Tirith starts Yet, after doors destroyed, things will be same as it is now. Whose got better switcher, sealer, overall, better teamwork - will win.
So as I said at the begining, I invite you all, specially active CS player, come and lets discuss this suggeestion. By the way, this suggestion is not fantastica or something, this is how CS set to be played for default settings. This suggestion lets better ally wins just like current one but more realistic and fully used Castle system. Of course, increasing damages a bit will bring more deaths, whipes inside Castle which brings even more action.
I am here with a suggestion. Before starting, I am inviting all you whose gonna read this suggestion, read it careful with thinking and please join discussion.
I see some people wants change for current CS system but even more amount of people doesnt want it. Points system implemented months ago, some people liked, some disliked and I was with disliked ones. Points system has its downsides that in my opinion we cant discuss and bring solution for those downsides.
So, whats my suggestion. I already writed this as a comment in some of discussions maybe a year ago. My suggestion is "Having Default CS system adapted for 9999x". Just like our Uber and such gears, which isnt with default ancient options because this is higher stats mode.
OK, whats default CS and how it should be. In Webzen, lets say season 2-3 days, CS was hard gameplay and required more team work and full of action for 2 hours that you didnt even wanted stay afk for 1 mins. Some of you might coming from those years and know how great it was. Castle owner ally aka last week winner used castle as Castle. They came earlier, they locked all doors, they had groups whose fight inside castle-behind doors, they had groups for crown room. All in all, it took around 1 hour for 3 attacker allies with hundreds of people finally destroy doors, statue and get inside of crown. Sure there is even more action than I wrote, yet it already came live in your minds.
But how is it in InfinityMU, you 1 hit the doors, you 1 hit the statue so, there is no need for defenders to close doors and take full control of Castle. With current gameplay, 2 hours is too much and makes nosense at all, just giving more time for more possible seals.
Aight, now finally, my suggestion. Lets update our Castle, put more infinite HPs for doors, let attackers kill eachother behind those doors, infinite HP for statue and let battle for Minas Tirith starts Yet, after doors destroyed, things will be same as it is now. Whose got better switcher, sealer, overall, better teamwork - will win.
So as I said at the begining, I invite you all, specially active CS player, come and lets discuss this suggeestion. By the way, this suggestion is not fantastica or something, this is how CS set to be played for default settings. This suggestion lets better ally wins just like current one but more realistic and fully used Castle system. Of course, increasing damages a bit will bring more deaths, whipes inside Castle which brings even more action.