CS Points System

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Flippy

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Suggestions recieved from a handful of players:

Reduce points for killing Guild Master from 15 to 9
Reduce points for killing Normal Member from 5 to 3
Add points for successful seal : 100 Points
Points for Keeping both switches : 1 point every 3 seconds

Please discuss and propose alternatives or tweaks.
Useless spam posts that provide no suggestion/feedback will be deleted without further notice.
 
agree

To all points suggestion, it only makes sense to make a Usual motivation to seal the crown and the slight decrease for the points gained killing anyone

but advice to other players instead of crying why not make more efforts? you still thinking of last minute seal? because for me a real castle siege is about domination. having the upperhand as defender is enough reason for you to seal it but you didn't.
 
okay
lets start
My suggestion is 30points/min for defenders , 20 points /min for attackers ( 2x switch belongs to 1 guild ) , 100 points for seal .
One seal approximately takes from 1.5 min to 5 min ( depends of switch holders ), lets take the middle number 3.5 min .
So for 3.5 min defenders will get 105 points + points for kills
Attackers will get 70 points for holding switches + 100 for sealing = 170 points.

i think if the castle system will be based on these formulas it will be much more better
 
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in my opinion is better 1 point for sec because that way he will score more points the guild that keeps the crown longer
and not the one that has more players killing
 
Yes, "points for holding switchs" will help the other allies to gain alternative points from CSs default system. Like of defending castle giving points, why switching wouldnt? in this way the other guilds whose have better players like "maybe one ally has good killer but the other one lacks of it but they have better switchers?". This will bring balance to the score. CS is pvp event but mostly event for team work. And team work not benefits from the online count, but brainy players.
 
Yes, "points for holding switchs" will help the other allies to gain alternative points from CSs default system. Like of defending castle giving points, why switching wouldnt? in this way the other guilds whose have better players like "maybe one ally has good killer but the other one lacks of it but they have better switchers?". This will bring balance to the score. CS is pvp event but mostly event for team work. And team work not benefits from the online count, but brainy players.

if ppl will use their brain and the castle will be their main target ,they can build a alliance and attack it together unlike it was today .. We had 3 active alliance , but 2 of them were crying coz they had no chance . But what would happen , if those 2 alliance will unite ? they would have a chance to win .

Even if it will be 1 vs 1 it will be intense and it will be interesting .

P.S. Dont act like a band of degrading idiots and enough trashtalk like :" UNKNWON" paid for changing castle siege system , lol

im done , thanks
 
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if ppl will use their brain and the castle will be their main target ,they can build a alliance and attack it together unlike it was today .. We had 3 active alliance , but 2 of them were crying coz they had no chance . But what would happen , if those 2 alliance will unite ? they would have a chance to win .

Even if it will be 1 vs 1 it will be intense and it will be interesting .

P.S. Dont act like a band of degrading idiots and enough trashtalk like :" UNKNWON" paid for changing castle siege system , lol

im done , thanks

I agree with you on one part that, the other allies had to prepared well. But they were not. But one thing is clear that, point system is not works as how it should be for having better balance and gameplay. It is not like finding a point calculation system that will bring disadvantage to UNKNOWN, no. This change should be made for long run, long term gameplay. UNKNOWN will go, and YOUKNOWN will come. No matter who is owning, today we had unbalanced point counting system.
 
I agree with you on one part that, the other allies had to prepared well. But they were not. But one thing is clear that, point system is not works as how it should be for having better balance and gameplay. It is not like finding a point calculation system that will bring disadvantage to UNKNOWN, no. This change should be made for long run, long term gameplay. UNKNOWN will go, and YOUKNOWN will come. No matter who is owning, today we had unbalanced point counting system.

and when DeathRow won 9 or 10 CS in a row and 4 or 5 with no alliance sealing? was that ballanced?was that fun? i think that was very boring and no one had any chance.
the point of this thread is to find a way to increase the effectiveness of CS functions and to declare winner the guild that has the most contribution. it's a very simple system and it works wonderful without any flaws.
let's get back on topic please and suggest an actual improvement please.

as a further addition we can limit the guilds in 1 alliance to a maximum of 2 or 3 to make alliances more ballanced but in the end it would still come down to whom is the better alliance leader and leader of men.
 
Decreasing ally won't solve the problem. We can all transfer in Unknown and its ally, inactive members can be kick without notice. As we can see, the points in defending are really fast. Mind to adjust the time and make it 7 seconds per 1 point and 5 second for both switches to be hold for 1 point too? that would give a bit thrill to the defenders to hold it. As one of the Unknown, everyone is a fair player specially this "good looking guys kinder crew" wanted fun not by owning the siege but trying having a fair play for everyone.

PS: Defending is easy when you have Professional Players. They know what to do and they know how to work as a team. (:)
 
and when DeathRow won 9 or 10 CS in a row and 4 or 5 with no alliance sealing? was that ballanced?was that fun? i think that was very boring and no one had any chance
Exactly. CS is more dynamic with this system. Because you must play for 2 hours, not for last 15 mins. But the system was broken. Like the guild that who defended could get real big advantage than the others. I mean who defended first. And if that guild defends it for 20 mins, there will be the score that the others hardly can beat. Even if they seal and try to defend.

So my suggestion is:
While defender getting points for every 3 seconds, switchers - ally that trying to do successful seal must get points. But higher points than defenders. Because sealing-switch holding will not take 20 mins for 1 guild. Due 3 attacker and 1 defender. There will be imbalance on switches but also if one ally will hold both switch and will try to seal, he will do it real fast unlike old system. Because DLs seals fast.
Pros: no matter which of 3 allies will try to seal in that lets say 20 mins, those 3 allies will get points. Purpose is not making all 4 guilds be close to eachother in scoreboard. But at least the ally who will try hard will get that sealing points.

Giving point for Successful seal is needed also but only which ally is better that ally will benefits from that.

Reducing points for killing people will also give a chance to allies that have lower online players but they will not feel like "no matter how good player we are, we cant benefit".

About giving an example:
Lets say a guild defended CS for 20 means and 1:40 remains. In that 20 mins points will be like:
1 min (1points per 2secs) = 30 points/ 20 mins = 600points from this. In 20 mins they can make 1000 points.
But in this 20 mins, lets say 1 guild trying to seal but switches imbalances sometimes. So every sealing period even in 20 min sealing you get 400 points. With killing and so if you take 300 points and plus successful seal, you will have 800 points. And now you are defending and getting those points and trying to beat top 1 and now you are top 1 on scoreboard.

Hope you guys will get the point of this example. Even with the ally who is trying to seal for 20 mins, he hardly reaches that defender. Now think if switch will be imbalanced or the other guild trys to seal, it even makes defender hard to be reached.

So overally, i think the ally must get 1 points per 2 sec also but not 3.


So guys, I put my time one it for writing it because the people who were talking like they know everything in game are in silence mode right now. So you guys please write your suggestions also.
 
Suggestions recieved from a handful of players:

Reduce points for killing Guild Master from 15 to 9
Reduce points for killing Normal Member from 5 to 3
Add points for successful seal : 100 Points
Points for Keeping both switches : 1 point every 3 seconds

Please discuss and propose alternatives or tweaks.
Useless spam posts that provide no suggestion/feedback will be deleted without further notice.

I think it's excellent Mate ! With these new changes I think that it will be given enough attention to seal the crown and not to kill and kill. very good job, now to try how it works next week, although I think it's perfect
 
I will start same than the last week, with a little ****ysis of what happened this CS.

We (UNKNOWN) won the CS with 4690 points.
We keep the CS ours for 1 hour 33 minutes. And we scored 2790 by holding the CS.
That's mean we scored only 1900 points by killing the other alliances.

So all players who cry because the CS is all about the kills are totaly wrong. If we won this CS it's only because we were able to defend the CS for a long time.

The problem is not the new points system. The fact is UNKNOWN alliance have more players and a better organisation than the others.
With the old CS system that was not a problem. The other alliances has a chance to win. They can just seal at the end of the time, and they can win even if they have only 5 members. And no matter if they doing nothing the first 1h55.
But now, with the new points system, it's impossible to win the CS with only one or two party. You need a lot of players and a good organisation for dominate the CS as long as possible.
No matter how many points give each kills or each defence seconds, thats not the problem. As long as the other alliances do not understand it, they will never win.

By the way what i think for the repartition of points:

- Reduce the points for each kills
I think it's a realy bad idea. For the winner most of the points are from the defence, not from the kills. While for the loosers most of their points are from the kills and not from de defence. I think the actual points for killing are pretty balanced.

- Add point for each sealing.
Honestly why not but i realy dont understand what is the interest about it.

- Add points for holding switch.
I think it's a realy good idea. i already suggested it the last week. It's the best way to allow the attackers teams to not be distanced by the defence team.
 
Decreasing ally won't solve the problem. We can all transfer in Unknown and its ally, inactive members can be kick without notice. As we can see, the points in defending are really fast. Mind to adjust the time and make it 7 seconds per 1 point and 5 second for both switches to be hold for 1 point too? that would give a bit thrill to the defenders to hold it. As one of the Unknown, everyone is a fair player specially this "good looking guys kinder crew" wanted fun not by owning the siege but trying having a fair play for everyone.
PS: Defending is easy when you have Professional Players. They know what to do and they know how to work as a team. (:)

Defending is the goal ...after you seal you need to defend to get bonus points...that's the main idea since sealing is fast but defending is the tricky part.
As you saw today both Grifins and Humbles sealed 2 or 3 maybe 4 times each while Unknown resealed as well. So it was a seal festival that Unknown won. They had a better defense.
So as most of the ppl agree, CS is about defending and sealing. If you both seal and defend then you won the CS. Kills are a bonus that can make it or brake. At the moment the kills mean a lot so decreasing the points would be ok.

So the idea of points for attackers that hold both switches is a + for the alliance that moves better on the switches.There are ppl that can hold a switch for a very long time and ppl that can kill switchers. In the end it's all related to tactics and better team play. If you have ballanced parties full buffed then you have the upper hand. Also why don't you work in a team if you can't kill alone? You can group and attack the same target as you do against the player who tries to seal @ crown area. Why is it possible for everyone to do that vs the alliance leader but can't do it against other people in the throne room?

1 point every 3 seconds for the alliance that dominates the switches is good addition as well as points for sealing.
i have been discussing it with Resistant to do a time seal like this :
0-30 min seal = 50 points
31-60 min seal = 100 points
61-90 min seal = 150 points
91-120 min seal = 200 points
We would want to know if we should still loose our time in doing something for this old game or leave it exactly how it is and stop making improvements and be randoms as the other shyt MU servers out there.
I understand that we will never satisfy everyone but the hate we recieved for trying to improve this old game and make it more interesting is very dissapointing. If you guys want a shyt server that only has a different name and different XP/Drop rate then you are free to go play them so you can make a difference and understand why Infinity is the most advanced MU server on the market.
You must understand that everything we do is intended to enhance the gameplay and let's not forget that we do this for free since every donations returns in the server infrastructure. Everything you get for free costs $$$. We are working for this server because we enjoy doing it and we would appreciate a fuking thx or keep up the good job from time to time.
 
Suggestions recieved from a handful of players:

Reduce points for killing Guild Master from 15 to 9
Reduce points for killing Normal Member from 5 to 3
Add points for successful seal : 100 Points
Points for Keeping both switches : 1 point every 3 seconds

Please discuss and propose alternatives or tweaks.
Useless spam posts that provide no suggestion/feedback will be deleted without further notice.

Finally, any good suggestion.

Surely, agree

You created this point system, because some allies came only after a hour/an half hour, or can't do anything at 1.55 hour, but at the last 5 mins they seal luckly, and win.

But with this this system as you see, less people came CS, and after an hour, when allies see their points not enough, members stop fight.

Ex. an hour left XAlly have 2800 points and ZAlly have 900 points, and if they seal and keep it till the end of CS, their point not enough. And they give up.

Difference: Befores first hour was less player, second hour all come. Now first hour more player, second hour less.
 
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And I think people, Unknown got 3 attackers tonight that is just a proof that everyone was trying to catch up with the development administration did. It's just that, they lose again tryin.

I got 1 suggestion left in mind. The scoring system is fix as it is. No more ally... 1 man play. Dark Lord can recruite 80 members, the many attackers, the fun and thrill for everyone. No more HATE SPEECH against our Administrator, no more crying and gather an active member who will surely helps your journey to won the new system.
[MENTION=1603]ADMIN[/MENTION]istration, Thank u! ❤
 
Difference: Befores first hour was less player, second hour all come. Now first hour more player, second hour less.

This...

I strongly agree to give points to attackers when there GM is online perhaps 1 point every 6 sec so that they will still be given a chance and don't be discouraged. Also in this way no need for points for keeping the switches.

No need to put points for sealing since after you sealed, you will now have the chance to gain good points every second.
 
I will start same than the last week, with a little ****ysis of what happened this CS.

We (UNKNOWN) won the CS with 4690 points.
We keep the CS ours for 1 hour 33 minutes. And we scored 2790 by holding the CS.
That's mean we scored only 1900 points by killing the other alliances.

So all players who cry because the CS is all about the kills are totaly wrong. If we won this CS it's only because we were able to defend the CS for a long time.

The problem is not the new points system. The fact is UNKNOWN alliance have more players and a better organisation than the others.
With the old CS system that was not a problem. The other alliances has a chance to win. They can just seal at the end of the time, and they can win even if they have only 5 members. And no matter if they doing nothing the first 1h55.
But now, with the new points system, it's impossible to win the CS with only one or two party. You need a lot of players and a good organisation for dominate the CS as long as possible.
No matter how many points give each kills or each defence seconds, thats not the problem. As long as the other alliances do not understand it, they will never win.

By the way what i think for the repartition of points:

- Reduce the points for each kills
I think it's a realy bad idea. For the winner most of the points are from the defence, not from the kills. While for the loosers most of their points are from the kills and not from de defence. I think the actual points for killing are pretty balanced.

- Add point for each sealing.
Honestly why not but i realy dont understand what is the interest about it.

- Add points for holding switch.
I think it's a realy good idea. i already suggested it the last week. It's the best way to allow the attackers teams to not be distanced by the defence team.

the best comment that been given today

about points for seal , you know that not every guild can involve many killers so i think points for seals should be given .
decreace points for defending 1 point /4 sec , also add points for switching 1 point/4sec
 
This...

I strongly agree to give points to attackers when there GM is online perhaps 1 point every 6 sec so that they will still be given a chance and don't be discouraged. Also in this way no need for points for keeping the switches.

No need to put points for sealing since after you sealed, you will now have the chance to gain good points every second.

If guild master is in the siege room, maybe possible. After it what's next? Make one guild and no more ally, just increase the maximum player a bit to join their respective guilds. So new guild comes out and BK sealing would be possible perhaps?
 
I say lets get back the REAL Term of CASTLE SIEGE! These new methods of winning is just useless and no fun. People used to play CS for CS!
 
I say lets get back the REAL Term of CASTLE SIEGE! These new methods of winning is just useless and no fun. People used to play CS for CS!

You ain't suggesting for the development of the community especially the new system. However, going back to siege where you'll just show in the last minutes? Come on, give some credits to those who really are active in the last 115 minutes who made efforts.
 
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