and when DeathRow won 9 or 10 CS in a row and 4 or 5 with no alliance sealing? was that ballanced?was that fun? i think that was very boring and no one had any chance
Exactly. CS is more dynamic with this system. Because you must
play for 2 hours, not for last 15 mins. But the system was broken. Like the guild that who defended could get real big advantage than the others. I mean who defended first. And if that guild defends it for 20 mins, there will be the score that the others hardly can beat. Even if they seal and try to defend.
So my suggestion is:
While defender getting points for every 3 seconds, switchers - ally that trying to do successful seal must get points. But higher points than defenders. Because sealing-switch holding will not take 20 mins for 1 guild. Due 3 attacker and 1 defender. There will be imbalance on switches but also if one ally will hold both switch and will try to seal, he will do it real fast unlike old system. Because DLs seals fast.
Pros: no matter which of 3 allies will try to seal in that lets say 20 mins, those 3 allies will get points. Purpose is not making all 4 guilds be close to eachother in scoreboard. But at least the ally who will try hard will get that sealing points.
Giving point for Successful seal is needed also but only which ally is better that ally will benefits from that.
Reducing points for killing people will also give a chance to allies that have lower online players but they will not feel like "no matter how good player we are, we cant benefit".
About giving an example:
Lets say a guild defended CS for 20 means and 1:40 remains. In that 20 mins points will be like:
1 min (1points per 2secs) = 30 points/ 20 mins = 600points from this. In 20 mins they can make 1000 points.
But in this 20 mins, lets say 1 guild trying to seal but switches imbalances sometimes. So every sealing period even in 20 min sealing you get 400 points. With killing and so if you take 300 points and plus successful seal, you will have 800 points. And now you are defending and getting those points and trying to beat top 1 and now you are top 1 on scoreboard.
Hope you guys will get the point of this example. Even with the ally who is trying to seal for 20 mins, he hardly reaches that defender. Now think if switch will be imbalanced or the other guild trys to seal, it even makes defender hard to be reached.
So overally, i think the ally must get 1 points per 2 sec also but not 3.
So guys, I put my time one it for writing it because the people who were talking like they know everything in game are in silence mode right now. So you guys please write your suggestions also.