Hello infinitymaniacs,
Well guys, I am here with an idea and suggestion. For me Guild Buff system is something good but the mechanics that how it works is just fully annoying for me. Well, Guild buff system works with 5 different stages and each increased stage gives different increased buff levels. This is great. But what is not great is - for to increase this stage into max level, you need overall resets. In short, Guild buff system works with overall resets of members. What? and why? InfinityMu is and always been an instant pvp game Mu server. Its consept is this. Why in a server where things are high rated and designed for PVP we need a system which works with reset counts? Our main goal for being here is not doing resets, isn't? Hell yeah, the ones whose doing it gets their rewards with credits and top ranking.
So my suggestion is replacing this nonsense reset system with Guild point system or just Guild war count system(Only win or win/lose together). Now - LOGIC? Simple, guild buff sytem and its mechanics created for to make people being active and do something to make their pvp balance buffed. But why for pvp and for guild benefits(where guild system in InfintyMu only used for pvp purpose) people need to do PVM consept which is leveling and reseting? Instead let people increase their guild RANK which is stage by the way to level 5 only with system that belongs to Pvp and guild gameplay itself.
Pros of idea(for me only): Will make pvp active not only as single but as group gameplay. Instead people not reseting and bringing some activity which thought that they will, with this system, they will bring activity. Because, guild war is a game system and not boring like resetting but fun as hell. Stronger your guild is, better your guild buff rank be.
Cons of idea(for me only): There may be some cheating on war.
What you say guys? Which is better and follows the logic?
Well guys, I am here with an idea and suggestion. For me Guild Buff system is something good but the mechanics that how it works is just fully annoying for me. Well, Guild buff system works with 5 different stages and each increased stage gives different increased buff levels. This is great. But what is not great is - for to increase this stage into max level, you need overall resets. In short, Guild buff system works with overall resets of members. What? and why? InfinityMu is and always been an instant pvp game Mu server. Its consept is this. Why in a server where things are high rated and designed for PVP we need a system which works with reset counts? Our main goal for being here is not doing resets, isn't? Hell yeah, the ones whose doing it gets their rewards with credits and top ranking.
So my suggestion is replacing this nonsense reset system with Guild point system or just Guild war count system(Only win or win/lose together). Now - LOGIC? Simple, guild buff sytem and its mechanics created for to make people being active and do something to make their pvp balance buffed. But why for pvp and for guild benefits(where guild system in InfintyMu only used for pvp purpose) people need to do PVM consept which is leveling and reseting? Instead let people increase their guild RANK which is stage by the way to level 5 only with system that belongs to Pvp and guild gameplay itself.
Pros of idea(for me only): Will make pvp active not only as single but as group gameplay. Instead people not reseting and bringing some activity which thought that they will, with this system, they will bring activity. Because, guild war is a game system and not boring like resetting but fun as hell. Stronger your guild is, better your guild buff rank be.
Cons of idea(for me only): There may be some cheating on war.
What you say guys? Which is better and follows the logic?