Basically your connection / the tcip packets you've send and received, ping other servers around the world on the
fastest way before they reach the end point (server host). The use of this method is to prevent server spams
and overfloodings.
WTFast is a programm to streamline a direct connection from the computer to the selected host (server) which means
you keep sending packets without break and the server has to answer non stop, if as example 50 people using wtfast
are 50 people going to send every second 0-16.000 kb packets ( up to 16mb ) depends on your service provider.
50*16.000 = 800.000 kb (800mb) every second to SEND -> ACCEPT -> PROCESS -> SEND BACK -> WAIT FOR THE ANSWER and
repeat this step over and over again every second / milisecond (ms)
The after effect is a overloaded server connection / stream line, the impacts are delays and lags in-game and complainings
of "almost" all players, without the intention it is them own fault. If one or a few person use this program they wont detect any problems
but the other players will be affected of this delays.
I don't want someone telling us again we just care for our selves this is not true, maybe wtfast help some people to pot better but 500 others
will be affected with delays & at the and you just harm yourself. We allowed WTfast again to avoid this complains, and you still continue, i'm also
the opinion to block wtfast again to prevent this server strain.
Another point is the same IP of every account, we the (staffs) have problems to identify different players or accounts. This is important for us
because of advertising, hack or selling for realmoney reports.
IP Proxies
It's strictly forbidden to using a proxy to log-in into game. If in our system has been logged a Proxy IP we
will make sure to ban the whole proxy network IP plus your accounts.
We even have a Game Rule for it, WTfast is a proxy and hide IP's.
Fact is WTfast let us all delay.
That's my statement.