maybe a small fix to the new CS system

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BLADE

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Hellow Infinitians

I am an old school player, since the beginning of this server (2009) I have seen all the changes that the server has had and how it works.

I am also a player who supports innovation 100%, and this server has been characterized by that in spite of continuing in season 3 ... (Which is another important issue but it is not the topic to talk about it). This new change that has had the most important event of the game is amazing, I find it excellent, it will give more emotions, rivalry, difficulty and it will be an event where those who are really strong and who know the true PVP will be demonstrated. besides that it has solved many problems like the unfair play, Example: An alliance X kept the crown most of the time, and in the last minute another alliance Z sealed the crown and won the CS, taking away the merit of the other alliance. which only the CS was basing "at the last minute"; This new system has solved this type of problems, it is excellent.

But we must remember that the essence of Castle Siegue is "Seal the crown"; in this event obviously the PVP will be reflected (killing the Sealer and the characters that maintain the switch) since it is a pvp event, but I think that this point system should be focused not in the kills of each Alliance but rather in the number of times the crown is sealed by each alliance, so the players will not focus on seeing how many kills are made but not on how many times the crown is sealed. and of course the true essence of Castle Siegue would remain.

It should be noted that I like the new system, it seems extraudinary but should focus that points system to the times that the crown is sealed.

regards
BLADE

PD: This is a small suggestion to the new system, I would ask you not to spam this suggestion and show an objective and respectful point of view. Thanks to the Staff team, RESiSTANT and DREAMS that impress me more and more with their innovation work on the server, catapulting the InfinityMu to the highest level.
 
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Irregular



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Hellow Infinitians

I am an old school player, since the beginning of this server (2009) I have seen all the changes that the server has had and how it works.

I am also a player who supports innovation 100%, and this server has been characterized by that in spite of continuing in season 3 ... (Which is another important issue but it is not the topic to talk about it). This new change that has had the most important event of the game is amazing, I find it excellent, it will give more emotions, rivalry, difficulty and it will be an event where those who are really strong and who know the true PVP will be demonstrated. besides that it has solved many problems like the unfair play, Example: An alliance X kept the crown most of the time, and in the last minute another alliance Z sealed the crown and won the CS, taking away the merit of the other alliance. which only the CS was basing "at the last minute"; This new system has solved this type of problems, it is excellent.

But we must remember that the essence of Castle Siegue is "Seal the crown"; in this event obviously the PVP will be reflected (killing the Sealer and the characters that maintain the switch) since it is a pvp event, but I think that this point system should be focused not in the kills of each Alliance but rather in the number of times the crown is sealed by each alliance, so the players will not focus on seeing how many kills are made but not on how many times the crown is sealed. and of course the true essence of Castle Siegue would remain.

It should be noted that I like the new system, it seems extraudinary but should focus that points system to the times that the crown is sealed.

regards
BLADE

PD: This is a small suggestion to the new system, I would ask you not to spam this suggestion and show an objective and respectful point of view. Thanks to the Staff team, RESiSTANT and DREAMS that impress me more and more with their innovation work on the server, catapulting the InfinityMu to the highest level.
Good day sebastion. How about those who has the effort of killing. Can't the points give a lil credit for their effort of chasing and making a good kill so Team X can win the siege? The current update fix the Last minute sealing of Team Y and Z. Fk that kind of plan and effort which they called motivation, NO FUN JUST FK UP JOKE KIND OF SYSTEM. Considering the Old rules you suggested, to make it more fun and fair where everyone was bluffing about. Remove the points for killing a guild member, and also to stop the gossip of abusing the score points. Lets base it to the one who hold and defend for a long time.

Team X= 30 minutes defend time
Team Y= 50 minutes defend time
Team Z= 40 minutes defend time

So to solve it example "50×60÷2= ???"

To continue, the one who dominates the siege time, wins. And adding about the credits for the Switcher and Sealer, 100 points for every successful seal and 50 points for each switch. How about that? Again Good day crew! :)
 

math21

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Let's see what happened last CS.

Our alliance, Unknown finished the CS with something like 5200 points.
Lets estimate we keep the CS ours for something like 1 hour 20 minutes. So we scored 2400 points by defending the CS and 2800 points by our kills.
We are the winners, and we can see the repartition of our points is close to 50/50. Kills and hold the CS each represents 50% our points.

Now let's see what happened for OneForce.
If i remember good they scored something like 3000 points. And if my first estimation is corect they hold the CS for 40 minutes. So they scored 1200 points by defending the CS and they scored 1800 points by their kills. For them it's a 60/40, 60% of their score is from the kills and only 40% from defending the CS.

What can we conclude about this.
First, actualy i find the CS pretty balanced. It's not all about the kills and not all about hold the CS. The 2 ways to score points, have the same importance if you want to win this.
Second, the kills actualy seems like the best way to help the teams that have trouble to keeping the CS to compete the others teams.

Contrary to what we might have thought at the beginning. The actual CS is not based on kills, hold the CS have exacly the same importance. And i think the kills help more the challengers than the favorite team. And dont forget the kills help a lot the interest of playing the 2 hours entierely.
I think it's really bad if the kills dont give any points. Because if your team dominate the CS the first 1h15, the CS is over. There is no way for the other teams to come back to your score.

For me the actual points system is pretty balanced. But if you really want to give more importance to the defence of the CS than the kills, why not, it's legit. But do this well.
I suggest to increase the points each seconds for defending the CS. Go for 2 points every 3 seconds, instead of 1 every 2 seconds.
But if you do this, you have to give some points for holding the switchs. Or it will be to difficult to come back when you are loosing. At least 1 points every 4 seconds for each switch.

Last thing. Its impossible to give a certain amount of points when you capture a switch it will be to unbalanced.
It's possible to give this for each successful sealing, but i dont think there is a real interest about it.

BTW i realy like this update. Good job to the staff you made the CS crappy to godly.
 

Irregular



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Let's see what happened last CS.

Our alliance, Unknown finished the CS with something like 5200 points.
Lets estimate we keep the CS ours for something like 1 hour 20 minutes. So we scored 2400 points by defending the CS and 2800 points by our kills.
We are the winners, and we can see the repartition of our points is close to 50/50. Kills and hold the CS each represents 50% our points.

Now let's see what happened for OneForce.
If i remember good they scored something like 3000 points. And if my first estimation is corect they hold the CS for 40 minutes. So they scored 1200 points by defending the CS and they scored 1800 points by their kills. For them it's a 60/40, 60% of their score is from the kills and only 40% from defending the CS.

What can we conclude about this.
First, actualy i find the CS pretty balanced. It's not all about the kills and not all about hold the CS. The 2 ways to score points, have the same importance if you want to win this.
Second, the kills actualy seems like the best way to help the teams that have trouble to keeping the CS to compete the others teams.

Contrary to what we might have thought at the beginning. The actual CS is not based on kills, hold the CS have exacly the same importance. And i think the kills help more the challengers than the favorite team. And dont forget the kills help a lot the interest of playing the 2 hours entierely.
I think it's really bad if the kills dont give any points. Because if your team dominate the CS the first 1h15, the CS is over. There is no way for the other teams to come back to your score.

For me the actual points system is pretty balanced. But if you really want to give more importance to the defence of the CS than the kills, why not, it's legit. But do this well.
I suggest to increase the points each seconds for defending the CS. Go for 2 points every 3 seconds, instead of 1 every 2 seconds.
But if you do this, you have to give some points for holding the switchs. Or it will be to difficult to come back when you are loosing. At least 1 points every 4 seconds for each switch.

Last thing. Its impossible to give a certain amount of points when you capture a switch it will be to unbalanced.
It's possible to give this for each successful sealing, but i dont think there is a real interest about it.

BTW i realy like this update. Good job to the staff you made the CS crappy to godly.
Giving the switcher 1 point every 4 seconds, would give the same value for the one who holds the seal. Lets put it this way, Team X holding both sides of the switch and not sealing it for the advantage of them in offensive mode while holding switches and Team Y in disadvantage in defensive mode for not making others to make seal? Remaining the Seal holder 2 seconds 1 point always. Lets give an exact points to be given to the switchers, each side. In this way, you can have a lucky giveaway switch hold to be hold by a guild mate, for another point for a new switcher holder. If you'd wanted or they wanted to win, be there as early as we can be. It won't be easy as, rage kills using haxx and to stop the noise about abusing kills by Team Y friends who joins their other characters to Team X.

Best of luck in developing the new system Administration! =*
 

Flippy

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Points for successful seal is something we will focus on implementing. Points for holding sw idk...would be useless because defenders get points and attackers as well...it's like none of them would actualy benefit from it.
If we add 50-100 points/ seal would be ok i think.
The system itself is well ballanced and the more you keep the defender status the more points you score >>>win CS.
 

BlackMareD

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For me I don't see any problem with the point system on CS.

to be specific:

1. Defender status will have the most count of point every 2secs. This is continuous as long as you're guild is defender.
2. The real thing is how to feed your points or double its count while CS is running. That is why Killing Sealers will give you 15pts and members for 5points.

Imagine, the opposing guild last night was able to gather a huge points thru killings. of course defender has it's advantage because of the continuous counting. the only thing UKNOWN alliance DID last night was to kill the sealer over and over again.

Just my 2cents anyway.
 

Diego

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For me I don't see any problem with the point system on CS.

to be specific:

1. Defender status will have the most count of point every 2secs. This is continuous as long as you're guild is defender.
2. The real thing is how to feed your points or double its count while CS is running. That is why Killing Sealers will give you 15pts and members for 5points.

Imagine, the opposing guild last night was able to gather a huge points thru killings. of course defender has it's advantage because of the continuous counting. the only thing UKNOWN alliance DID last night was to kill the sealer over and over again.

Just my 2cents anyway.
we do more than just kill madara, we defend da castle for 1 hour and 20 mins cmon. anyway if they add points for sealing too it will be balance for me.
 

Rikudou

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/disagree

i'm a hardcore CS player and I'm looking to this very first innovation wherein players will not go for last minute seals. The perks of Being defender is good enough rather than giving points to Seal. Being defender = Points per 2seconds which is great.

While the true essence of castle siege is domination, and not last minute seal like shutting off the door in the last second and win. The True form of Castle siege must and will always be domination.

If defenders , wont stay in throne area so there is no points everytime they die then other ally can seal the crown easily and enjoy the perks of points/2sec + can easily warp back using townportal if u die.
 

BLADE

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The truth is that being the alliance that most times seals the crown shows much dominance in this event. The CS is a clearly PK event but it is not based on making deaths, it is based on sealing the crown.

this new system fixes the "last minute" problem but should add points for successfully sealing the crown. so you would not lose the interest of sealing the crown, because the players would dedicate themselves to kill and kill, and in the end we would not have a Castle siege but rather a "Kill at the castle" :nuhnuh: xd
 

Flippy

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+ can easily warp back using townportal if u die.
i wonder how many ppl knew that. i can bet an arm not even 5 out of the 200 players in CS knew about it....and maybe less about Stone Lifes and the other CS functions and how it actually works on low rates.
players must understand that we need to constantly change and evolve all these things, we must innovate in order to remain an unique server. let's not forget that we are a fun 999999x pvp server afterall.
 

Rikudou

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The fact that Being Defender is already enough reason to seal the crown Back, You have the advantage of gaining points/2sec and advantage of warping back Inside the castle using Town Portal scrolls.

Invaders can also use Life stone as a respawn point after getting killed. The disadvantage of it is the Life stone can be destroyed by team mates or enemies.

Therefore with all this Disadvantages, That is what makes you want to seal it, right? Because Being a Defender what makes your points swell up further than the rest.

It's a Matter of Killing , That is why CS true purpose should always be domination to be called real castle lords but is also the same time the matter of sealing to gain the upperhand of the battle.
 
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