Hello,
Today i want to give this suggestion about remove some yellow options from our client.
¿Why? Because most of them are useless, and take too many time can add DRI / SD to any set, or to swords.
Now i will explain the yellow options systems:
- OPTIONS FOR WEAPON:
-> Minimum attack power increase - Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. When attempting to increase beyond that value,Cannot refine further.
-> Maximum Attack Power Increase - Increase in maximum attack power according to set value.
-> Required Strength decrease - Decrease in required strength value of weapon according to set value.
-> Required Agility decrease - Decrease in required agility value of weapon according to set value.
-> Attack power increase(Min, Max) - The minimum and maximum attack power of the weapon is increased simultaneously according to set value.
Those options for weapons are so useless, nobody use it, just take lots of time to got the ones we want. Everyone know the most used options for swords are:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTIONS FOR STAFF'S:
-> Required Strength decrease - Decrease in staff required strength value according to set value.
-> Required Agility Decrease - Decrease in weapon required agility value according to set value.
Those options are useless for SM, most use for our members are:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTION FOR SET'S:
-> Defense power increase - Increase in defense weapon?€™s defense power according to set value.
-> Maximum AG increase - Increase in character?€™s AG according to set value.
-> Maximum HP increase - Increaser in character?€™s HP according to set value.
-> HP automatic increase rate increase - Increase in HP recovery amount per tick according to set value.
-> MP automatic increase rate increase - Increase in MP recovery amount per tick according to set value.
-> Defense success rate increase(PvP) - Increase in defense success rate in PVP according to set value.
Those options are so useless no, it doesn't help in anything in pvp, everyone use the next options for PVP:
-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.
-> SD rate increase - Increase in shield damage absorb rate in PVP according to set value, and also it can be less reflects.
So we gonna end only with the most used options:
- OPTIONS FOR WEAPON:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTIONS FOR STAFF:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
-> Magic power increase - Increase in magic power of the orb according to set value.
- OPTIONS FOR SET:
-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.
-> SD rate increase - Increase in shield?€™s damage absorb rate in PVP according to set value, and also it can be less reflects.
That's all, so what do you think about it?
Thanks for read
Today i want to give this suggestion about remove some yellow options from our client.
¿Why? Because most of them are useless, and take too many time can add DRI / SD to any set, or to swords.
Now i will explain the yellow options systems:
- OPTIONS FOR WEAPON:
-> Minimum attack power increase - Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. When attempting to increase beyond that value,Cannot refine further.
-> Maximum Attack Power Increase - Increase in maximum attack power according to set value.
-> Required Strength decrease - Decrease in required strength value of weapon according to set value.
-> Required Agility decrease - Decrease in required agility value of weapon according to set value.
-> Attack power increase(Min, Max) - The minimum and maximum attack power of the weapon is increased simultaneously according to set value.
Those options for weapons are so useless, nobody use it, just take lots of time to got the ones we want. Everyone know the most used options for swords are:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTIONS FOR STAFF'S:
-> Required Strength decrease - Decrease in staff required strength value according to set value.
-> Required Agility Decrease - Decrease in weapon required agility value according to set value.
Those options are useless for SM, most use for our members are:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTION FOR SET'S:
-> Defense power increase - Increase in defense weapon?€™s defense power according to set value.
-> Maximum AG increase - Increase in character?€™s AG according to set value.
-> Maximum HP increase - Increaser in character?€™s HP according to set value.
-> HP automatic increase rate increase - Increase in HP recovery amount per tick according to set value.
-> MP automatic increase rate increase - Increase in MP recovery amount per tick according to set value.
-> Defense success rate increase(PvP) - Increase in defense success rate in PVP according to set value.
Those options are so useless no, it doesn't help in anything in pvp, everyone use the next options for PVP:
-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.
-> SD rate increase - Increase in shield damage absorb rate in PVP according to set value, and also it can be less reflects.
So we gonna end only with the most used options:
- OPTIONS FOR WEAPON:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
- OPTIONS FOR STAFF:
-> Critical damage increase - Increase in critical damage according to set value.
-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.
-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.
-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.
-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.
-> Magic power increase - Increase in magic power of the orb according to set value.
- OPTIONS FOR SET:
-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.
-> SD rate increase - Increase in shield?€™s damage absorb rate in PVP according to set value, and also it can be less reflects.
That's all, so what do you think about it?
Thanks for read