[Suggestion] Remove some Yellow Options.

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Wrathbinge

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Hello,

Today i want to give this suggestion about remove some yellow options from our client.

¿Why? Because most of them are useless, and take too many time can add DRI / SD to any set, or to swords.

Now i will explain the yellow options systems:




- OPTIONS FOR WEAPON:



-> Minimum attack power increase - Increase in minimum attack power according to set value. However, cannot increase beyond -1 of the maximum attack power. When attempting to increase beyond that value,Cannot refine further.

-> Maximum Attack Power Increase - Increase in maximum attack power according to set value.

-> Required Strength decrease - Decrease in required strength value of weapon according to set value.

-> Required Agility decrease - Decrease in required agility value of weapon according to set value.

-> Attack power increase(Min, Max) - The minimum and maximum attack power of the weapon is increased simultaneously according to set value.


Those options for weapons are so useless, nobody use it, just take lots of time to got the ones we want. Everyone know the most used options for swords are:


-> Critical damage increase - Increase in critical damage according to set value.

-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.

-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.

-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.

-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.





- OPTIONS FOR STAFF'S:


-> Required Strength decrease - Decrease in staff required strength value according to set value.

-> Required Agility Decrease - Decrease in weapon required agility value according to set value.


Those options are useless for SM, most use for our members are:


-> Critical damage increase - Increase in critical damage according to set value.

-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.

-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.

-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.

-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.




- OPTION FOR SET'S:

-> Defense power increase - Increase in defense weapon?€™s defense power according to set value.

-> Maximum AG increase - Increase in character?€™s AG according to set value.

-> Maximum HP increase - Increaser in character?€™s HP according to set value.

-> HP automatic increase rate increase - Increase in HP recovery amount per tick according to set value.

-> MP automatic increase rate increase - Increase in MP recovery amount per tick according to set value.

-> Defense success rate increase(PvP) - Increase in defense success rate in PVP according to set value.


Those options are so useless no, it doesn't help in anything in pvp, everyone use the next options for PVP:

-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.

-> SD rate increase - Increase in shield damage absorb rate in PVP according to set value, and also it can be less reflects.






So we gonna end only with the most used options:



- OPTIONS FOR WEAPON:

-> Critical damage increase - Increase in critical damage according to set value.

-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.

-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.

-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.

-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.




- OPTIONS FOR STAFF:


-> Critical damage increase - Increase in critical damage according to set value.

-> Skill attack power increase - Increase in final attack power of skill according to set value, when using skill.

-> Attack success rate increase(PVP) - Increase in attack success rate according to the set value in PVP.

-> SD decrease rate increase - The damage absorbed by the opponent?€™s shield in PVP directly translates into HP damage according to set value.

-> SD ignore rate when attacking increase - The rate of ignoring opponent SD and giving HP damage increases according to set value.When the option is added, the option value does not change through Refine.

-> Magic power increase - Increase in magic power of the orb according to set value.



- OPTIONS FOR SET:



-> Damage decrease rate increase - Decrease in damage received apart from final defense power when receiving damage according to set value.

-> SD rate increase - Increase in shield?€™s damage absorb rate in PVP according to set value, and also it can be less reflects.







That's all, so what do you think about it?


Thanks for read:dance:
 
this suggestion is very good because if we can easy get Yellow option we want less item lost(eaten by jerridon)

but my question. is this possible?
 
this suggestion is very good because if we can easy get Yellow option we want less item lost(eaten by jerridon)

but my question. is this possible?

Well i don't know, i think resi should check and reply here about it.
 
I agree whit that if its posible will be more easy to make a set DRI or SD(and sd its more hard to have).
 
None of yellow opts r useless... U just need to find combinations
 
Some of them are mate, like str reduction requirement and quite a few other.

Overall I agree with this suggestion if its easy to do, if it requires too much work I don't know if its worth the headache.
 
All of the yellow options are created by WebZen,
useless yellow options or useful, it doesn't matter.
cuz its part of the different MU World,

your reasons is it takes time, well we have our webshop. if you want direct yellow option
spending your credits, you can get easily the yellow options what you want.

your reason items loss in jerridon,
its simple, if you think the server is lag dont put yellow option
if you think your connection is unstable dont put yellow option

and also we have our screenshot and admin will trace the logs of the items.
where came from.

dont change the original setting of the MU World.
 
^I see what you're saying but I see some flaws in your point such as -

- We've already altered so much in MU. Technically I consider InfinityMU different and better from all servers almost to the point as I won't call it MU :). Examples include 32k stats, full option items, pvp balance.

- If it will make MU better, why not? It's not a matter of being lazy but more of something time consuming. I don't think thats its absolutely necessary but I think it may help for people who don't have as much time, or simply are afraid of losing their items. I see you mentioned you can get your items restored but I assume that's a big hassle for Resistant to have to check logs for each individual.
 
-1 to this suggestion,
YES
Less TIME,
Less Effort
Less disturbance,
prevent loss of ITEMS.
and all LESS...

but, i agree with Tech & SXSW, why??not all stated options are useless...
u just need to combine it with other options..
the SERVER is SO easy, all are already been given..
VOTE=credits=items.
SHOPS=common items we always use are available...
and all other things that makes this server SO easy..
now we like to have an easy way to have a JOH opt..
reducing it?
wew..guys please its patience...we are so attached in an easy way..thats why want to make all things SO EASY..
BE PATIENT guys.
PATIENCE IS A VIRTUE..
 
All of the yellow options are created by WebZen,
useless yellow options or useful, it doesn't matter.
cuz its part of the different MU World,

your reasons is it takes time, well we have our webshop. if you want direct yellow option
spending your credits, you can get easily the yellow options what you want.

your reason items loss in jerridon,
its simple, if you think the server is lag dont put yellow option
if you think your connection is unstable dont put yellow option

and also we have our screenshot and admin will trace the logs of the items.
where came from.

dont change the original setting of the MU World.

I Agree.. nothing will happen if ur being lazy :)
 
sorry for bringing old suggestions topics but hmm..

Even if you have 2 joh options allowed in the whole server, if the DDI one have 5% chance, then the rest one 50%, you will always get the 50% one, it think its logically.

You have harmony on shop, its not like you have to spend your time/ items to get these johs.. I think its easly enough the way it is, buying johs for zen and spending some time on jerridon getting the right option.

You can't just get everything that free and easly, at least with these joh you can put some "effort" and spend some time with it :)
 
If you cant get your right yellow option please put some patience and spend time on it.
were lucky we don't need to hunt for Gem Stone's to Create a jewelry of harmony's
 
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