[Suggestion] SM Attack Damage

Status
Not open for further replies.

IceGlacial

Dreamcatcher
Joined
July 9th , 2014
Messages
17
Reaction score
5
Hi there, before I start, I need to clarify these:

1) I've searched the forums, and yeah, I know that there are plenty other people who have started similar topics, regarding SM's attack damage.
2) I know that nothing will be changed in Phoenix (3) server, as it's considered the "Classic PVP" server, which defaults to Webzen's original settings. So can we tweak the settings for Pegasus (4) or something?

Okay, here I go:

Well, I've always been playing my SM, and it's been really really hard to do anything - ranging from PVP to PVM.

PvP:
I know that SMs aren't supposed to be a killer-class, and that their base damage won't be increased, but is it possible to add a luck-based system on that? Maybe something like 2% chance to do 6-12X damage perhaps? In my opinion that might make the playing field more even for SMs, seeing as a BM's skill damage is around 34 times that of an SM (not sure of the actual figures).

PvM:
I've noticed something while playing - my SM's melee damage is even higher than my skills, meaning that for higher-HP monsters (eg Golden Tantalos, Dark Elf Captain, Kundun), it's even faster for me to use my melee attack and whack them with my staff. Is this a bug or intended? Because I believe SMs - as the caster-class - ought to have higher wizardry damage than melee damage.

On a side note, I've been having a lot of trouble hunting Kunduns because of my low damage. Everytime I hunt, I'll spend a lot of time attacking the Kundun, then near the end, a BM will just come to kill-steal, and of course take the loot. Till now, I've never ever successfully taken a Kundun kill when there are BMs around (even if he comes later). I always have to hunt using my BM.

Hmm, would RESiSTANT mind looking into this? Haha, the stuffs that bug me abit are the melee-vs-wizardry damage comparison and the weak Kundun-hunting only. I don't mind much about PvP.

Thanks so much! :)
 

IceGlacial

Dreamcatcher
Joined
July 9th , 2014
Messages
17
Reaction score
5
I understand; I'm using a Black Fenrir, and I know that left-clicking will allow me to cause more damage. My point is, shouldn't wizards specialise in Magic (right-click)? If I wanted to attack people using only left-click, I would've chosen a DK/BK/BM.
 

RESiSTANT

Server Owner
Joined
February 1st , 2009
Messages
20,873
Reaction score
60,467
Location
Europe
Defense and Attack power is increased already for the Soul Master in Siege server. Test it and give your opinion.
 

Prada

Cookie ?
Joined
December 19th , 2011
Messages
2,701
Reaction score
1,987
Location
Baku, Azerbaijan
I tested it ,

But i think SM's damage should be increased . I noticed it's so low for the Siege Server,
But that's just opinion.
 

VENslash

GOD is GOOD
Joined
June 3rd , 2013
Messages
352
Reaction score
105
Location
in HIS presence
its better if they sorten the tele colldown ^_^
 

IceGlacial

Dreamcatcher
Joined
July 9th , 2014
Messages
17
Reaction score
5
Defense and Attack power is increased already for the Soul Master in Siege server. Test it and give your opinion.
Woohoo, thanks there RESiSTANT for reading this thread! My apologies for not replying, just saw all the replies here, heh.

I haven't checked out the damage increase for the Siege server yet (as I usually play on Server 3 / 4), but the melee damage issue still remains - I tried duelling another SM just a few days back for fun, and while he was casting Ice Storm on me, I simply melee-attacked him to death easily. Is it possible to either:

1) Increase SM's wizardry damage by a small margin (well, large enough to make SMs able to hunt Kunduns easier, but not enough to make SMs overpowered), or
2) Reduce SM's melee damage? (I prefer choice 1 though)
 

Luigir

GEEK GUY

Joined
October 15th , 2012
Messages
5,853
Reaction score
5,115
Age
34
Location
Poland
Woohoo, thanks there RESiSTANT for reading this thread! My apologies for not replying, just saw all the replies here, heh.

I haven't checked out the damage increase for the Siege server yet (as I usually play on Server 3 / 4), but the melee damage issue still remains - I tried duelling another SM just a few days back for fun, and while he was casting Ice Storm on me, I simply melee-attacked him to death easily. Is it possible to either:

1) Increase SM's wizardry damage by a small margin (well, large enough to make SMs able to hunt Kunduns easier, but not enough to make SMs overpowered), or
2) Reduce SM's melee damage? (I prefer choice 1 though)
in order to take this deal in game, idk why you're asking for something else? I think is enough for SM's dmg.
 
Status
Not open for further replies.
Top