Discussion SEA Server open discussion

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RESiSTANT

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Hi friends,
We are opening this thread to gather formal feedback regarding the NARAKA (Asura - PVP) server located in Singapore. Our primary goal is to evaluate the current state of the SEA community and determine the best path forward for the project's long-term stability.

We are specifically looking for detailed insights on:

  • Connectivity & Latency: Your average ping (with or without VPN) to the SG location.
  • Gameplay Mechanics: Feedback on "pot speed" and general responsiveness during PVP.
  • Community Impact: Your thoughts on the current player split between regions.
  • Media: Any screenshots or videos demonstrating performance or gameplay issues.
Why this matters: The feedback collected here will directly influence our decision on whether to maintain the Singapore location or consolidate the player base to ensure a more active and competitive environment for everyone.

Note: Please keep the discussion focused on the SEA server. Off-topic posts will be removed to keep the data clear.

Please copy and paste the following format into your reply to help us organize the data:

Metric​
Details​
Location(e.g., Philippines, Vietnam, etc.)
ISP / VPN(e.g., ExitLag, Mudfish, No VPN)
Average Ping(e.g., 60ms)
Verdict(Keep SG / Close SG)

Thank you for your continued support.
 
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Connectivity and Latency: My average ping the Singapore server is around 80ms, which is honestly the best connection and gameplay experience i've had so far in InfinitymMU. The latency feels stable and responsive during farming and PVP activities. Compared to Canada server where i usually get around 170ms, connecting to SG cuts my ping in almost half, making huge difference in overall gameplay quality.

Gameplay Mechanics: The pot speed and responsiveness on the SG sever feel very good. Skills, Movement, and Combos feel smoother and more accurate during PVP "in my experience", SG server performs slightly better than Canada server in terms of responsiveness and overall combat fluidity.


Community impact: From my observation, many active players are from SEA and nearby regions, which is why a lot of players prefer the SG server over Canada. Lower latency gives smoother gameplay, better combo response, and more enjoyable PVP #TrueBloodPingponger ^_^. Because of this, players are more active in arena on SG. Some may prefer Canada, but i believe many SEA players benefit more from keeping the SG server active.

Media: I will add soon. :chi5:


Why not keep the best of both worlds in one server and make InfinityMU even better smoother performance, smarter architecture, and everything unified in one place. :bigbrain:

MetricDetails
LocationUnited Arab Emirates
ISP / VPNExitLaggers
Average Ping80ms
VerdictKeep SG
 
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To be fair, Iโ€™m in a great spot where my connection is excellent on both sides I get smooth, competitive gameplay whether I'm on the Canada or the Singapore server. But looking at the big picture, having the SG server active has been a massive boost for the overall community. Itโ€™s given our huge SEA player base a level playing field, and you can instantly see the positive results with how lively and active the PvP Arena has become. Since I can comfortably play on both, I can objectively say that keeping the SG node alive is a win-win. It keeps the player base big, healthy, and highly active, which makes the game much more fun for everyone involved!

Location: Israel
ISP/VPN: ExitLag
Ping: 120-130
Verdict: Keep SG
 
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I'm playing from the SG side and honestly love it here. The ping is super low and stable, so PvP feels really smooth and responsive

I get the concern about the player split, but closing the SG node or consolidating would completely ruin the gameplay quality for those of us living in SEA. I will go with what the majority chooses either close SG or keep it.

If NA or EU players want to play on the SG server, they should just use ExitLag. Itโ€™s way better than Pingzapper for cutting down long-distance latency and getting the lowest ping possible.

Location: PH
ISP/VPN: ExitLag/Pz
Ping: 60-70
Verdict: Keep SG
 
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Actual ping:
Canada:264.8ms
AtrBkMN.png


france:248.3ms
uY3B8Wo.png


singapore: 57.60ms
OumLJCE.png


Going from ~180โ€“190ms OR 190MS-400+(UNSTABLE) before to ~33โ€“34ms now is a massive improvement. For MU-style PvP, that difference is very noticeable because timing matters a lot for:
  • combos register faster
  • less delay on skill chains
  • better chase/lock in PvP
  • smoother event movement
    Singapore:
    gY7pWCz.png
    Chicago:
    TmONdBD.png
    To be honest, I like this server setup because having lower ping gives me an advantage and smoother event movement. But it feels selfish for me to say โ€œkeep itโ€ just because it benefits me, especially since from the very start it was sponsored. Iโ€™ll support whatever the majority prefersโ€”if they want to keep it, then Iโ€™m okay with that.

update: chicago 1 5/23/26
iftA1pY.png

CHICAGO 190-400+




MetricDetails
LocationPhilippines
ISP / VPNExitLag
Average Ping33-34ms
Verdictsupport whatever the majority decides
 
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Hi friends,
We are opening this thread to gather formal feedback regarding the NARAKA (Asura - PVP) server located in Singapore. Our primary goal is to evaluate the current state of the SEA community and determine the best path forward for the project's long-term stability.

We are specifically looking for detailed insights on:

  • Connectivity & Latency: Your average ping (with or without VPN) to the SG location.
  • Gameplay Mechanics: Feedback on "pot speed" and general responsiveness during PVP.
  • Community Impact: Your thoughts on the current player split between regions.
  • Media: Any screenshots or videos demonstrating performance or gameplay issues.
Why this matters: The feedback collected here will directly influence our decision on whether to maintain the Singapore location or consolidate the player base to ensure a more active and competitive environment for everyone.



Please copy and paste the following format into your reply to help us organize the data:

Metric​
Details​
Location(e.g., Philippines, Vietnam, etc.)
ISP / VPN(e.g., ExitLag, Mudfish, No VPN)
Average Ping(e.g., 60ms)
Verdict(Keep SG / Close SG)

Thank you for your continued support.
Location Philippines ๐Ÿ‡ต๐Ÿ‡ญ
ISP / VPN Converge ICT Solutions / No VPN used
Average Ping 48ms โ€“ 65ms (Stable and consistent)
Verdict KEEP SG SERVER

Additional Feedback:

I fully agree and strongly support keeping the Singapore server active and fully maintained. For players like me based here in the Philippines and across the entire Southeast Asian region, the Singapore server is undeniably the best and most optimal choice we have, and it offers countless advantages that simply cannot be matched by any other available location.

First and foremost, the connectivity and latency we experience here are excellent. As you can see from my data, I consistently get an average ping between 48ms to 65ms without even needing to use a VPN or any third-party software. This is a massive advantage for us because low ping is critical in a fast-paced PVP game like NARAKA: Bladepoint, where every split second, every movement, and every reaction determines whether you win or lose. When playing here, the connection feels smooth, stable, and responsive there is almost zero delay, rubber-banding, or lag spikes, which means the game runs exactly as it is intended to be played. If this server were to be removed or consolidated elsewhere, moving us to locations further away such as North America or Europe, our ping would skyrocket to over 180ms or even higher. That kind of delay would completely ruin the experience, make combat unplayable, and put us at a permanent, unfair disadvantage compared to players from other continents.

Regarding gameplay mechanics and responsiveness especially things like pot speed, skill activation, combo execution, and parry windows the Singapore server feels perfect. Everything happens instantly as I press the buttons. The hit registration is accurate, and there is no feeling of input lag or ghost hits that often happen when playing on far-away servers. For us Asian players who are used to fast-paced, technical gameplay, this low latency environment is essential. We rely on the responsiveness to master the mechanics, improve our skills, and enjoy the competitive nature of the game. This server provides exactly that quality of experience, and that is why it is our preferred home.

On the topic of community and player base distribution, having a dedicated server in Singapore keeps our regional community together and active. If you consolidate everyone into just one or two global servers, the SEA player base will get scattered, divided, and overshadowed by much larger regions. Right now, the SG server is the central hub for players from the Philippines, Indonesia, Malaysia, Thailand, Vietnam, and nearby countries. We share similar time zones, culture, and playing habits. This makes finding matches much faster, communication easier, and the community more connected and alive. Removing this location would fragment us, increase queue times drastically during our peak hours, and kill the competitive ecosystem we have built here. We donโ€™t just play here because it is close; we play here because this is where our community is.

Furthermore, the Singapore server infrastructure is well-known for being reliable and well-connected to almost every country in Asia. It acts as the central gateway that gives almost all SEA players the best possible route and shortest distance to the gameโ€™s data center. It is not just about me personally, but about thousands of players like me across the region who rely on this server being up and running to enjoy the game properly. If you choose to close it, you are essentially taking away the best possible experience for the Asian player base and forcing us into a situation where we are always struggling with high ping and disadvantageous conditions.

In conclusion, keeping the Singapore server is absolutely necessary for the long-term stability, growth, and success of the NARAKA community in Southeast Asia. It provides the low latency, high responsiveness, fair gameplay, and active community environment that we need and deserve. Consolidation would be a major step backward for us. Please KEEP THE SG SERVER it is the best decision, the smartest choice, and the only way to ensure that we Asian players can continue enjoying, competing, and loving this game for a very long time. Thank you for listening to our feedback and for valuing our regionโ€™s experience. ๐Ÿ™โค๏ธ
 
Metric​
Details​
LocationRomania
ISP / VPNExitLag,
Average Ping160-300 ms
VerdictClose SG)




Hello,

Above is my table regarding this server.
Unfortunately, as you'll see below, I experience lots of downs on this server..
Connection isn't stable at all, using ExitLag which should be the best option when it comes to VPN..
As you see the chart, there's a lot of spikes, and all of them are recorded while PVP, when it was somewhat stable, it was because I was not doing anything in-game..
1779448592364.webp


Here, you can see the Canada server, I guess there are no more words to add..
1779449833852.webp


PS: it was recorded right now, while PvP with @DUPUNG- ...
 
MetricDetails
LocationLatvia
ISP / VPNPingZapper Premium, Singapore 1
Average Ping196 on average, but it's unstable, 194-208, sometimes spikes up to 250
VerdictClose SG

Now, I will explain why I vote for closing it.

Potting is a major issue for me. I get around 4,5 pots per second and it simply does not feel good to play with. I can adapt to many things, remake macros, adjust playstyle, get used to delays, but pot responsiveness is one of those things that directly affects whether fights feel playable or not. Right now, too many deaths feel like they happen because of latency limitations rather than actual mistakes, and that kills a lot of the enjoyment for me personally.

Another issue is activity. Yes, visually the server looks full. Stadium has players standing around, characters online, people moving occasionally, but actual PvP activity feels much lower than before, at least during the times I play. Canada server meanwhile feels almost completely dead now.

Of course, this is partly based on my own playtime and not a full 24/7 analysis of activity, so I understand others may see it differently depending on time zone. Still, from my perspective, it feels more like the community got split rather than expanded.

The biggest issue for me though is balance between regions.

Nothing will ever be perfectly fair when players from all over the world play together, and I understand that. SEA players finally having good ping is completely understandable and honestly deserved. The problem is that SG does not just shift the advantage, it creates a much bigger gap overall between regions.

On Canada, the difference between an EU player and a PH player was usually around maybe up to 100ms. Not ideal, but manageable. On SG, the difference can reach 150-200ms between players, and that is the difference itself, not just the ping number alone.

That is where the gameplay starts feeling less competitive and more connection dependent.

So my vote is not against SEA players having a good experience. It is more about whether splitting the already limited active PvP population and creating such a large regional gap is healthy long term for the server overall.

In my opinion, Canada was not perfect, but it was the more balanced compromise between regions.

Another thing worth mentioning is that splitting communities only really works when the overall population is large enough to support it.

Right now, this place is not operating at a scale where multiple regional PvP servers can both stay consistently active long term. Instead of creating two healthy active environments, it feels like activity just became fragmented between them.

A server looking populated and a server actually being active are two very different things. What matters more for PvP is how easy it is to find fights, reactions, rivalries, guild competition and spontaneous activity throughout the day.

I also think consistency matters more than peak comfort for one region. A slightly worse but more balanced experience for everybody is healthier long term than one region having an excellent experience while another becomes borderline unplayable competitively.

At the end of the day, people can tolerate higher ping much easier than they can tolerate feeling that fights themselves are inconsistent or decided too heavily by connection differences.
 
In my opinion, this is a huge improvements for asians players mostly from PH, I can see old ppls are coming back including me and few of my friends from MY. Now we can see pvp are back active 200% long before Naraka (SEA) server added. A big thank for Venci hearing out us from asian get to experience low ping ingame.

Thank You

MetricDetails
LocationMalaysia
ISP / VPNnone
Average Ping20 - 30ms (using phone hotspot)
VerdictKeep SG
 
MetricDetails
LocationLatvia
ISP / VPNPingZapper Premium, Singapore 1
Average Ping196 on average, but it's unstable, 194-208, sometimes spikes up to 250
VerdictClose SG

Now, I will explain why I vote for closing it.

Potting is a major issue for me. I get around 4,5 pots per second and it simply does not feel good to play with. I can adapt to many things, remake macros, adjust playstyle, get used to delays, but pot responsiveness is one of those things that directly affects whether fights feel playable or not. Right now, too many deaths feel like they happen because of latency limitations rather than actual mistakes, and that kills a lot of the enjoyment for me personally.

Another issue is activity. Yes, visually the server looks full. Stadium has players standing around, characters online, people moving occasionally, but actual PvP activity feels much lower than before, at least during the times I play. Canada server meanwhile feels almost completely dead now.

Of course, this is partly based on my own playtime and not a full 24/7 analysis of activity, so I understand others may see it differently depending on time zone. Still, from my perspective, it feels more like the community got split rather than expanded.

The biggest issue for me though is balance between regions.

Nothing will ever be perfectly fair when players from all over the world play together, and I understand that. SEA players finally having good ping is completely understandable and honestly deserved. The problem is that SG does not just shift the advantage, it creates a much bigger gap overall between regions.

On Canada, the difference between an EU player and a PH player was usually around maybe up to 100ms. Not ideal, but manageable. On SG, the difference can reach 150-200ms between players, and that is the difference itself, not just the ping number alone.

That is where the gameplay starts feeling less competitive and more connection dependent.

So my vote is not against SEA players having a good experience. It is more about whether splitting the already limited active PvP population and creating such a large regional gap is healthy long term for the server overall.

In my opinion, Canada was not perfect, but it was the more balanced compromise between regions.

Another thing worth mentioning is that splitting communities only really works when the overall population is large enough to support it.

Right now, this place is not operating at a scale where multiple regional PvP servers can both stay consistently active long term. Instead of creating two healthy active environments, it feels like activity just became fragmented between them.

A server looking populated and a server actually being active are two very different things. What matters more for PvP is how easy it is to find fights, reactions, rivalries, guild competition and spontaneous activity throughout the day.

I also think consistency matters more than peak comfort for one region. A slightly worse but more balanced experience for everybody is healthier long term than one region having an excellent experience while another becomes borderline unplayable competitively.

At the end of the day, people can tolerate higher ping much easier than they can tolerate feeling that fights themselves are inconsistent or decided too heavily by connection differences.
You're making a good point, and I personally think that Asian players aren't affected by using a VPN in Canada since their speed remains the same. However, for us Latin Americans, Europeans, and Americans, it's more difficult to play in Singapore or Tokyo. I think it would be best if it went back to how it was before, since it was more fun. Correct me if I'm wrong, thanks <3


MetricDetails
LocationPeru
ISP / VPNPingZapper Singapore 5
Average Ping263 or 265 ms
VerdictClose SG


56.webp
 
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MetricDetails
LocationCanada
ISP / VPNExit Lag
Average Ping203 to 243ms
VerdictClose SG


Personally, itโ€™s great to see a new Singapore server, and I understand it is currently undergoing a trial and testing phase. However, at this point, it might no longer be necessary because we already have a stable server location, which is Canada.

Based on my experience, I used to play from Asia because I am originally from the PH. I played from the PH for many years (from 2013 to 2020), and even with the distance, I was fully able to compete against North American and Canadian players. I could easily hold my own and get kills in PVP, which proves that the Canada server acts as a balanced and neutral ground for everyone.

Now that I am living in Canada, I get to experience faster pot speeds firsthand. Despite this advantage, SEA players especially those from the PH can still easily defeat me. Even with max pots, PH players are completely capable of matching my pace, balancing the fight in duels or PVP, and honestly, there are times I am even at a disadvantage despite my faster pots. From my experience, the Canada server is incredibly balanced for both regions.
 
To be just simple, in Canada the lowest ping a player can reach is 100ms (unless you live in Canada like my friend Henry), and Asian players have around 170-200 if im not wrong, which makes PvP playable. With SG server an Asian player have average of 30ms while Europeans/Latinos have 300.... thats a huge difference between the two.

Canada: 100 vs 170-200
SG: 30 vs 300

I know asians makes a huge part of the community, but take in consideration also Latinos play, but in Canadian server a Latino doesn't experience 30ms like asians do in SG.

MetricDetails
LocationItaly
ISP / VPNPZ
Average Ping260
VerdictClose SG
 
Well, considering that the host doesn't benefit me, I'll say what I think about Host SEA Singapore, looking at the whole picture and not just myself.
I realize that the host doesn't have good accommodation for North Americans, Latinos, and some Europeans, so players outside of Asia will need to play with an unstable connection and high pings around 190ms - 365ms (which is my case). The benefits are only geared towards Asian players.
Now let's look at it from another perspective with the host being in Canada. I can prove to you that the biggest winners of Big Events are the vast majority of Asian players, even with a ping at most 205ms, they have good pots (4.5 - 5 seconds) and a stable connection.

I've been in some PvP to test it and I tell you, it's impossible, for example, to win an event with my pot rate and unstable connection, and probably North Americans, some Latinos, and some Europeans won't win anything either.

I have an idea to benefit everyone (probably) to switch the host back to the EU (France) to test, or open a new discussion on this subject and see the pings everyone has in the game on this host.




MetricDetails
LocationBrazil
ISP / VPNNoPing,PZ e ExitLag
Average Ping265 - 364ms
VerdictClose SG

Gameplay SG Host:

Video PvP

PingPZ.webp

PingPong - ExitLag.webp

imageExitLag Ping.webp
 

MetricDetails
LocationVenezuela
ISP / VPNExitlag
Average Ping200ms (Tokyo- JP), 260ms (SG)
VerdictClose SG

Let's see... why is it that I haven't read a single technical argument from the Asian community describing "why" the server should be kept on SG and how it benefits the entire community? I mean, it's not just you guys here. The things I've read are:

Keep the server running because I like it, don't shut it down... (Dude... despite all the bad gaming experiences this gives me, I still play, not because I like the host, but because I love the game).

Technically, Singapore is not a bad server; it is an excellent regional hub. The issue is that its location completely breaks the symmetry of the global network topology. The world's internet infrastructure is architected asymmetrically: transpacific routes connect Asia to North America directly through high-speed, single-hop undersea cables, maintaining a stable Round Trip Time (RTT).

In contrast, the West lacks optimized, unified routing paths to connect South America and North America directly toward Southeast Asia crossing the South Pacific. For your data to reach Singapore, the BGP routing protocol is forced to fragment the traffic and route it all the way around the world through multiple Autonomous Systems (AS) across the US, Europe, and the Middle East.

Every transition between operators and every intermediate node adds processing and queuing latency, accumulating a ping of +300ms and jitter that destroys the game's input buffer...

Consequently, while Singapore works perfectly as a local hub, it is a technical failure for a global community. Shifting the core infrastructure to Canada is the only way to eliminate these multi-hop delays and restore consistent game performance worldwide...
 
https://proof.ovh.net/

You guys can test your actual connection to our servers in Canada, SIngapore and if you want to test - do a test to France so we can see everyone's latency to these 3 locations - France, Canada and Singapore. @Davi

PmAgMTD.png


and post SS like this


1779953823957.webp
 
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