Introducing a Sacrifice System for Old Uber Sets

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Halfdanjal

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Many players, including myself, are looking to sell their older Uber sets. However, the market for outdated sets has dwindled, as most players prioritise acquiring the latest gear, which is often seen as superior. While the desire for new items is understandable, not all players have the financial flexibility to purchase them, and even those who do may hesitate to spend large sums frequently. To address this, I propose a sacrifice system that allows players to exchange their older Uber sets for credit toward newer sets, offering a solution that benefits both players and the server.

The Concept:
A sacrifice system would allow players to trade in older Uber sets that have been in their accounts for at least one year. In return, they would receive a percentage of the set's original value as non-transferable credit, which can then be applied toward the purchase of a newer Uber set. The credit could cover up to 50% of the cost of the new set, ensuring that players still contribute a portion in real money.

Key Features:
  1. Eligibility Criteria:
    • Only Uber sets that have been on the account for at least 12 months are eligible for sacrifice. This prevents players from quickly recycling newly purchased sets and adds value to the decision-making process.
    • Items eligible for sacrifice include only full Uber sets, so all the weapons and accessories must be present when sacrificing the set.
  2. Value Calculation:
    • The sacrifice system provides 50% of the original value of the Uber set or item as credit. This credit can be used toward a new Uber set purchase but cannot exceed 50% of the total price of the new set.
  3. For instance:
    • If a player wishes to buy a T3 set for $50, sacrificing a T2 set worth $30 would grant them a credit of $15, allowing the player to pay the remaining $35 out of pocket.
    • Players can combine sacrifices of multiple items to increase the credit. For example, sacrificing a T2 set ($30) and a T2 weapon ($20) would provide $25 in credit, which can be applied toward a $50 T3 set, leaving the player to pay the remaining $25.
  4. Donation Incentives:
    • This system would encourage smaller donations from players who might not otherwise be able to afford the full price of a new set. For instance, while a player might be hesitant to pay $50 for a T3 set, they might be more inclined to contribute $25 if they can use their old gear as partial payment.
    • By tapping into this new method of upgrading gear, the server could receive donations from players who might have otherwise been inactive or priced out of new purchases.
  5. Abuse Prevention:
    • To prevent abuse of the system, strict limitations could be enforced:
      • Sacrifice requests can only be made once per account per defined period, for example, once every 1 to 3 months.
      • Sacrifices can only be applied to one purchase at a time. For instance, if a player sacrifices a Virtus set ($30/2 = $15) and a Tartarus set with a ring ($15/2 = $7.50), they would get a balance of $22.50 and could use this toward a T3 set costing $50, paying the remaining $27.50. Once this transaction is completed, they would need to wait until the cooldown period resets before making another sacrifice.
      • Sacrifices can only be used on newer Uber sets to ensure that the focus remains on encouraging donations toward higher-tier items rather than simply allowing players to recycle gear indefinitely.
      • $ rewards received from winning events should not be allowed to be combined with this system. (Thanks to @GTR for the suggestion)
  6. Fairness and Scalability:
    • The system could be adjusted to provide diminishing returns based on the age or tier of the sacrificed Uber set. For example, items that are more than 2-3 years old might provide less credit to reflect their reduced relevance in gameplay. This would ensure that players with older gear still benefit from the system, but the most recent sets retain their high value.
    • To promote fairness, credit earned from sacrifices should only apply toward purchases of gear that is one or two tiers above the sacrificed set. For instance, a T2 set could be sacrificed to contribute toward a T3 set, but not for another T2 item.
Benefits to Players and the Server:
  1. Increased Player Engagement:
    • By allowing players to extract value from their old sets, they are more likely to stay engaged with the game, regularly upgrading and donating toward new gear.
  2. More Accessible Upgrades:
    • Players who might be priced out of acquiring top-tier Uber sets can now upgrade at a more affordable price point, using their old items to reduce the cost. This could make the game more inclusive for both free-to-play and pay-to-win players, fostering a more dynamic and balanced community.
  3. Revenue for the Server:
    • The system would potentially unlock donations from players who otherwise might not have contributed due to high price points for new gear. Even though the server is accepting partial payments in the form of sacrifices, the cash portion of each transaction still provides a steady stream of revenue.
  4. Reduced Gear Saturation:
    • The sacrifice system could also reduce the market over saturation of old Uber sets, providing a new way for players to offload obsolete gear.
Example Scenario:
A player has a T2 set worth $30 and a T2 weapon worth $20. They want to purchase a T3 set that costs $50.

  • They sacrifice their T2 set, earning $15 in credit, and sacrifice the T2 weapon for an additional $10 in credit. This gives them a total of $25 in credit.
  • The player uses this credit toward the $50 T3 set, meaning they only need to pay $25 out of pocket.
  • After completing this purchase, they must wait for the cool down period before making another sacrifice.
Thoughts and feedback, even additional suggestions would be much appreciated :okaypepe:
 
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I love this idea. Hope it will approved, it help a lot to server and also for the players that have a uber set.
 
Its a good idea..but 50% is too much
That is up for debate of course, suggestion itself is more about the general idea, the values presented just showcase the idea for visual representation purposes that allows the thought to be transferred in a manner that is easy to understand.
 
This sounds interesting but i do have some concerns

For Point 1 - Only Uber sets that have been on the account for at least 12 months are eligible for sacrifice

i am sure that most players don't really keep track on how long their uber set has been with them. if they do is good but how about those who don't, how do they get those records. ( i am not sure but i think only Venci has them )

For point 4 - i believe that rewards $$ from events should not be included. only VD is allowed

For point 6 - players like me ( or me ) would be using T1 sets to sell/trade/sacrifice to get the new sets T3 and not choosing T2 set.

i believe this part can be improved with feedback or other suggestion.

Anyway to close off, this is just my feedback & i believed this is good suggestion
 
This sounds interesting but i do have some concerns

For Point 1 - Only Uber sets that have been on the account for at least 12 months are eligible for sacrifice

i am sure that most players don't really keep track on how long their uber set has been with them. if they do is good but how about those who don't, how do they get those records. ( i am not sure but i think only Venci has them )

For point 4 - i believe that rewards $$ from events should not be included. only VD is allowed

For point 6 - players like me ( or me ) would be using T1 sets to sell/trade/sacrifice to get the new sets T3 and not choosing T2 set.

i believe this part can be improved with feedback or other suggestion.

Anyway to close off, this is just my feedback & i believed this is good suggestion
Thanks for your feedback :)
Since donations happen via paypal it is fairly easy to track these records, as there are email confirmations, as well as there is history of made purchases directly in paypal. This could indeed present some issues, I agree with you, regardless, I believe this is something that can be honed down to some easy to follow metrics.

For point 4, a very good addition, I completely agree with you that event rewards should not be allowed to be combined with this system and only direct donation must be sent in combination with the sacrificed sets. I have added this to my suggestion.

As for point 6, it was meant that only higher tier Ubers can be acquired, in essence, you can sacrifice T1 for T3 purchase, but not T2 for T2 or T1 purchase. This also means, that T3 Ubers would automatically be excluded from being sacrificed until T4 is introduced, if ever.
 
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The market used to be very active, but when the SRP was announced, it came to a halt. Believe me, no one wants to buy at a fixed price, except for Tier 3 (T3) items. I think this is because the changes have made it less appealing for many players, especially veterans who prefer to buy and sell on their own terms. People have different reasons for trading their items, but introducing this suggestion might work for those looking to upgrade. Personally, I'd be interested in trying this, since I don't use my Tier 2 (T2) set anymoreβ€”it just doesn't compare to a T3 set. Still, people will always buy and sell according to what works best for them.
 
I love this idea! While I wouldn't sacrifice my old Vicious and Hyon sets, as I've had them since they were first introduced on the server,
I can see this being a great opportunity for players looking to get stronger and explore different sets.
It could definitely add an exciting dynamic to the game. Plus, it would likely encourage new donations, which is always a good thing for the server.
 
Nice idea, less effort to sell the uber set from the market.
 
Good idea, this way it would be more feasible for people with low resources to continue creating their characters, and there would continue to be more active people.
 
GOOD IDEA THANK YOU FOR THIS SUGGESTION
 
Hi all,

I can totally understand the idea behind it, but I don't think the reason for donations is properly anchored in it. A donation is not an exchange of money for in-game items, but rather something in return to keep the server alive. The server can only exist if some money comes in regularly. Would you really prefer if you could return old items but have to pay a monthly fee? I find the freedom to donate when you have money left over and to receive immediate compensation in return very pleasant.

- Just my 2 Cents -

Greetings,
Ralle
 
Hi all,

I can totally understand the idea behind it, but I don't think the reason for donations is properly anchored in it. A donation is not an exchange of money for in-game items, but rather something in return to keep the server alive. The server can only exist if some money comes in regularly. Would you really prefer if you could return old items but have to pay a monthly fee? I find the freedom to donate when you have money left over and to receive immediate compensation in return very pleasant.

- Just my 2 Cents -

Greetings,
Ralle

Thanks for the feedback! You raise a fair point about donations being essential to keep the server running, and I completely agree that they should be anchored in supporting the server. However, I think the proposed Sacrifice System aligns well with this goal for a few reasons:
  1. Encouraging Donations with Value in Mind: While donations are, ideally, voluntary contributions to support the server, in practice, they’re often motivated by the benefit of receiving in-game items. The Sacrifice System could actually encourage more donations from players who might hesitate to make full payments but would be more willing to donate smaller amounts if they could use old items as partial credit. This approach could open the door for more frequent contributions from a broader group of players.
  2. Increased Player Engagement and Retention: When players feel they can upgrade their items progressively, rather than having old items lose value completely, they’re more likely to stay engaged and invested in the server. Allowing players to make their older items count toward newer purchases encourages ongoing participation, which in turn strengthens the player community and indirectly supports the server’s longevity.
  3. Balancing with Controlled Usage: To avoid excessive β€œrecycling” of items, the Sacrifice System is proposed with limitations, such as only allowing sacrifices once every 1-3 months and limiting the amount of credit to 50% of the new set’s price, also, the limitations are just a suggestion, the values themselves might be different. This ensures that donations still play a primary role, while the sacrifice option merely supplements a player’s purchase, making it a balanced addition rather than a replacement for regular donations.
I believe that the Sacrifice System doesn’t undermine the server’s revenue; rather, it could boost it by making donations more accessible to a wider audience while keeping a fair level of player freedom. Thanks again for sharing your perspective!
 
Great idea! Implementing this system gives us a fresh perspective and aligns with a different vision for us.
 
Wow, this sacrifice system idea is brilliant! It:
1. Encourages players to upgrade and stay current with newer Uber sets.
2. Provides a sense of continuity and value for long-term players.
3. Fosters a healthy in-game economy by promoting purchases.
4. Strikes a great balance between rewarding loyalty and requiring real-money investment.

The 50% credit cap ensures players remain invested, while still offering significant benefits. Well-thought-out and innovative!
 
Great suggestion, hopefully this will reach out to some admins/owner.
 
Nice idea!
Of course, it is a suggestion which can be improved / approved, in terms of some users views, as I see myself:
- the 12 month set is suited only for those who want to rejoin the server and didn't keep up with the latest upgrades: T2 and T3
- a sacrifice system, from my point of view, could be beneficial for all kinds of uber sets, even if you want to exchange a T2 uber set into another, or a T3 into another kind of set or class
For example: you have a T1 set sekhmet + mahees black dragon, a set flooded on the market who rarely is bought by a player: you can sacrifice it to buy another T1 set
Or, you have let's say a Anhur Titan T3 set, and you want to get rid of it to buy Heracles Dragon Knight set: you sacrifice it, and pay another fee to gain the desired set
 
It's an awesome idea. As a returner player I highly support it. :D
However I have to agree with Shaanksie. I think many players are like me, so they would buy one T3 set but not another just for the look change (as the options are the same).
On the other hand, if i can sacrifice the old one and get the other one, in this case for 25$, I would more likely consider buying the new one.
I would says it more benefical for the server as well, and more appealing for the players.
Example: I buy a T3 set for 50$ but later on I would change my apparence, so I sacrifice the old one and buy the other for 25$. I still have only one T3 uber and payed 75$. So the server got a little more income basicly for one set, and player could change the set for 25$ and not forced to buy a completly new for 50$ (so 75$ total instead of 100$ total).
 
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