Many players, including myself, are looking to sell their older Uber sets. However, the market for outdated sets has dwindled, as most players prioritise acquiring the latest gear, which is often seen as superior. While the desire for new items is understandable, not all players have the financial flexibility to purchase them, and even those who do may hesitate to spend large sums frequently. To address this, I propose a sacrifice system that allows players to exchange their older Uber sets for credit toward newer sets, offering a solution that benefits both players and the server.
The Concept:
A sacrifice system would allow players to trade in older Uber sets that have been in their accounts for at least one year. In return, they would receive a percentage of the set's original value as non-transferable credit, which can then be applied toward the purchase of a newer Uber set. The credit could cover up to 50% of the cost of the new set, ensuring that players still contribute a portion in real money.
Key Features:
A player has a T2 set worth $30 and a T2 weapon worth $20. They want to purchase a T3 set that costs $50.

The Concept:
A sacrifice system would allow players to trade in older Uber sets that have been in their accounts for at least one year. In return, they would receive a percentage of the set's original value as non-transferable credit, which can then be applied toward the purchase of a newer Uber set. The credit could cover up to 50% of the cost of the new set, ensuring that players still contribute a portion in real money.
Key Features:
- Eligibility Criteria:
- Only Uber sets that have been on the account for at least 12 months are eligible for sacrifice. This prevents players from quickly recycling newly purchased sets and adds value to the decision-making process.
- Items eligible for sacrifice include only full Uber sets, so all the weapons and accessories must be present when sacrificing the set.
- Value Calculation:
- The sacrifice system provides 50% of the original value of the Uber set or item as credit. This credit can be used toward a new Uber set purchase but cannot exceed 50% of the total price of the new set.
- For instance:
- If a player wishes to buy a T3 set for $50, sacrificing a T2 set worth $30 would grant them a credit of $15, allowing the player to pay the remaining $35 out of pocket.
- Players can combine sacrifices of multiple items to increase the credit. For example, sacrificing a T2 set ($30) and a T2 weapon ($20) would provide $25 in credit, which can be applied toward a $50 T3 set, leaving the player to pay the remaining $25.
- Donation Incentives:
- This system would encourage smaller donations from players who might not otherwise be able to afford the full price of a new set. For instance, while a player might be hesitant to pay $50 for a T3 set, they might be more inclined to contribute $25 if they can use their old gear as partial payment.
- By tapping into this new method of upgrading gear, the server could receive donations from players who might have otherwise been inactive or priced out of new purchases.
- Abuse Prevention:
- To prevent abuse of the system, strict limitations could be enforced:
- Sacrifice requests can only be made once per account per defined period, for example, once every 1 to 3 months.
- Sacrifices can only be applied to one purchase at a time. For instance, if a player sacrifices a Virtus set ($30/2 = $15) and a Tartarus set with a ring ($15/2 = $7.50), they would get a balance of $22.50 and could use this toward a T3 set costing $50, paying the remaining $27.50. Once this transaction is completed, they would need to wait until the cooldown period resets before making another sacrifice.
- Sacrifices can only be used on newer Uber sets to ensure that the focus remains on encouraging donations toward higher-tier items rather than simply allowing players to recycle gear indefinitely.
- $ rewards received from winning events should not be allowed to be combined with this system. (Thanks to @GTR for the suggestion)
- To prevent abuse of the system, strict limitations could be enforced:
- Fairness and Scalability:
- The system could be adjusted to provide diminishing returns based on the age or tier of the sacrificed Uber set. For example, items that are more than 2-3 years old might provide less credit to reflect their reduced relevance in gameplay. This would ensure that players with older gear still benefit from the system, but the most recent sets retain their high value.
- To promote fairness, credit earned from sacrifices should only apply toward purchases of gear that is one or two tiers above the sacrificed set. For instance, a T2 set could be sacrificed to contribute toward a T3 set, but not for another T2 item.
- Increased Player Engagement:
- By allowing players to extract value from their old sets, they are more likely to stay engaged with the game, regularly upgrading and donating toward new gear.
- More Accessible Upgrades:
- Players who might be priced out of acquiring top-tier Uber sets can now upgrade at a more affordable price point, using their old items to reduce the cost. This could make the game more inclusive for both free-to-play and pay-to-win players, fostering a more dynamic and balanced community.
- Revenue for the Server:
- The system would potentially unlock donations from players who otherwise might not have contributed due to high price points for new gear. Even though the server is accepting partial payments in the form of sacrifices, the cash portion of each transaction still provides a steady stream of revenue.
- Reduced Gear Saturation:
- The sacrifice system could also reduce the market over saturation of old Uber sets, providing a new way for players to offload obsolete gear.
A player has a T2 set worth $30 and a T2 weapon worth $20. They want to purchase a T3 set that costs $50.
- They sacrifice their T2 set, earning $15 in credit, and sacrifice the T2 weapon for an additional $10 in credit. This gives them a total of $25 in credit.
- The player uses this credit toward the $50 T3 set, meaning they only need to pay $25 out of pocket.
- After completing this purchase, they must wait for the cool down period before making another sacrifice.
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