Pink Option

Status
Not open for further replies.

SuperCris

Infinity Addicted
Joined
March 15th , 2012
Messages
1,592
Reaction score
2,026
Age
30
Location
Uruguay
Hi community
I'm going to propose a suggestion for the game,Because we do not increase the power of option pink
For me there is no difference between pink option or not pink in the set.
What do you think about this?





a user created this thread about the Pink option and for me is the true, the option pink does not have a good impact in the game.

hello i have question
why in serv all items with no pink are better and why with pink are worse on trade
someone pl told me in past items with pink opt had bugs
is that are true ? if yes that bug are fix or not
how items with pink opt works now ? that items are good and maybe better like a items with no pink opt or not
plz anwer me


Ty

http://forum.infinitymu.net/showthread.php?101827-pink-opt
 
So what's your suggestion? To increase the option? :baby:

If that's the case. I agree in updating the pink options. Goodluck!
 
Pink option is Working. Dont know why you guys thinks its bugged. But its not. Most best example is the dark stinger bow. Buy it without pink option try it on a bm then add pink option and try again on a bm you will see the difrends.
 
The statement that pink bugged is just a speculation of ,,little brained,, people who injected this to marketing for their well-being.
Due to , there is not a big deal at all sparks (between pink and non-pink gears), it is hardly noticeable.
 
Pink options work. Indeed they are not so "overpowered" and its just a slight margin but if we where to buff the pink options that could cause unballances in the pvp system.
These are the current pink capabilities
ArmorSD Auto Recovery
Defense Success Rate increase +10 (PvP)
PantsDefensive Skill +200 (PvP)
Defense Success Rate increase +10 (PvP)
GlovesMax HP increase +200
Defense Success Rate increase +10 (PvP)
BootsMax SD increase +700
Defense Success Rate increase +10 (PvP)
HelmSD Recovery Rate increase +20
Defense Success Rate increase +10 (PvP)
WeaponAdditional Damage +200 (PvP)
Attack Success Rate increase +10 (PvP)

Try to equip/unequip some set parts and you will see the difference. The most easy to spot is on SD or HP since the respective gauges will change the displayed numbers.

returning to your suggestion what exactly would you like to see in case of a change ?
 
and its a big impact on market . why the hell ppl sells pink opt in cheaper price . its still a ITEM or GEAR . fo what differences? IK PINK OPT is hard to put DDR OR SD yellow opt . just an opinion
 
Take it from an elf-only player. I press left-click on anyone without buffs for just 0.5-1.5 seconds and *poof* they're dead XD

IDK why pinks are discriminated in market, but I think that's just how messed up people here in our server are. :dance:
 
Pink options work. Indeed they are not so "overpowered" and its just a slight margin but if we where to buff the pink options that could cause unballances in the pvp system.
These are the current pink capabilities
ArmorSD Auto Recovery
Defense Success Rate increase +10 (PvP)
PantsDefensive Skill +200 (PvP)
Defense Success Rate increase +10 (PvP)
GlovesMax HP increase +200
Defense Success Rate increase +10 (PvP)
BootsMax SD increase +700
Defense Success Rate increase +10 (PvP)
HelmSD Recovery Rate increase +20
Defense Success Rate increase +10 (PvP)
WeaponAdditional Damage +200 (PvP)
Attack Success Rate increase +10 (PvP)


It seems to be too low and the PVP is disgusting since the year 2015/6.. a user with shield have a strong dmg with damage rate.

Fail xD sry for the spam
 
Last edited by a moderator:
Dreams forgot some additional pink options that he himself added :grin:

Weapons
Flame of Infinity: 250dmg/10asr
Sylph Wind Bow: 10k dmg/600asr
Dark Stinger Bow: 20k dmg/900asr
Air Lyn Bow: 30k dmg/1100(correct me if I'm wrong XD)asr
 
The pink option doesnt have much of an impact because its designed for the original settings of mu, with no resets and only the points that you get at the max level..
 
Dreams forgot some additional pink options that he himself added :grin:

Weapons
Flame of Infinity: 250dmg/10asr
Sylph Wind Bow: 10k dmg/600asr
Dark Stinger Bow: 20k dmg/900asr
Air Lyn Bow: 30k dmg/1100(correct me if I'm wrong XD)asr
yes
those are some custom pink options we added to buff elf damage. Those are custom.
That's why i asked how do you guys and specialy the thread creator about the normal pink options.
We can buff them, we can make some tests without problems. Point is this is a thing that takes time to edit and just adding 10%-50%-100% buffs or so on just for the sake of testing and editing we won't do much.
Pink options can be edited yes but i want to see some decent proposals, calculated and as objective as possible so we can maintain the PvP Ballance. Normaly on these kind of threads BK lovers will look to buff their char, DL lovers to buff DL and so on.
 
First, let's make a shallow ****ysis on what's wrong and what's not regarding pinks.

With or without the current values of the normal pink options, these are what we can get out of this:
1. Elves, whether support or battle types, have been deemed useless for pvp and are generally considered as just moving buffers or healers, even if using their own buffs increase their capabilities significantly. (Fixed thanks to overpowered custom elf-exclusive pinks, but only for bows)
2. Wizards' damage output is only higher than that of pre-OP pinked elves, but Mana Shield/Soul Barrier makes up for it by giving them sort of a second life bar.
3. Gladiators are menaces from afar, but are totally dead when successfully approached by anyone. (Will be fixed by next update; increased base HP, maybe)
4. Lords' damage output is also somewhat wonky at the moment, as most of the Lord population (aside the from the pros) can only effectively kill elves and gladiators.
5. Knights need no further enhancements, since the HP and Damage options in pinks exponentially increase with the calculation method for skill damage increase with energy. Just a small increase in health will massively affect Inner Strength/Life Swell, and just a little more damahe can massively overpower the Combo Burst Damage, all because of the Skill Damage Percent Multiplier. (3476.7% if you have maximum base energy)

We can get more info on what to tweak by testing stuff by ourselves more, and ****yzing how people effectively use their respective classes, but for now, as it is, I can safely say that balance is at 70-80%.
 
I suggest to boost pink option for SM because their damage is verry low
 
Well i still don't see a proper suggestion yet.
As i sad we can tweak pink options but i dont see a suggestion in here by how much or how or what specific pink options.
 
Status
Not open for further replies.
Back
Top Bottom