Official POLL Should we launch a Singapore Subserver for our SEA, PH, & Oceanic players? ๐Ÿ‡ธ๐Ÿ‡ฌ ๐Ÿ‡ต๐Ÿ‡ญ ๐Ÿ‡ฎ๐Ÿ‡ฉ ๐Ÿ‡ฒ๐Ÿ‡พ ๐Ÿ‡ป๐Ÿ‡ณ

What are your thoughts on adding a Singapore Subserver?


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    78
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RESiSTANT

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Hey Infinitians,

We've been looking into ways to improve the connection for a massive part of our community. Right now, our main infrastructure is rock-solid and based in Canada, but I know the sheer physical distance means a lot of you are dealing with higher ping and latency than you'd like.

We are seriously considering opening up a dedicated subserver hosted in Singapore to fix this.

Singapore is the ultimate internet hub for Asia. Having a node there wouldn't just be a game-changer for our Philippine playersโ€”it would mean flawlessly smooth gameplay for anyone connecting from Indonesia, Malaysia, Vietnam, Thailand, India, and even our friends down in Australia.

Some of our veteran players might remember a while back when we had our main server in the USA and successfully ran a subserver for Europe. That setup worked incredibly smoothly and gave everyone a lag-free experience depending on their region. We have the technical capability to replicate that exact success right now.

Before we pull the trigger, I want to hear your thoughts and put it to a community vote.

The Pros:
  • Massive Ping Drop: Drastically smoother gameplay, faster combo execution, and better PvP for players across SEA, India, and Oceania.
  • Community Growth: A lag-free connection makes it much easier to invite local friends and build up the guild scene in these time zones.
  • Proven Tech: We already know this network setup works flawlessly based on our past USA/EU architecture.
The Cons:
  • Player Split: It naturally spreads our active online players across different subservers, though we're obviously still one big community.
  • The Cost: Running a high-quality, separate VPS in Singapore isn't free. The infrastructure runs about $80 to $100 per month just for that specific node.
Looking for Sponsors ๐ŸคBecause of that extra monthly overhead, we are looking for community sponsors. If there are any dedicated players, veterans, or guilds who would be interested in sponsoring this subserver to help cover that $80-$100/month, we can easily make this a reality. We already have our first sponsor KELLY a.k.a. xDUPUNG /In-Game Character Name: [DUPUNG]/ who will sponsor the subserver for 3 months. Then I can sponsor another 3 months for Europe subserver from my own income in real life. Server income from donations is strictly limited for paying hostings(server,web&forum) and anticheat every month.

Drop your vote in the poll up top and let me know your thoughts in the replies. If you're interested in helping sponsor the Singapore node, please send me a DM directly or mention it below.

Let's see what we can do for the InfinityMU family!
 
no for me , Canada setup is fair for everyone , if option 1 wins it , have fun losing EU players :) (sub server simply breaks off eu players from ph players)
 
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Looking at the statistics from the last few months and years, we notice something interesting. Even though the main server is in Canada ๐Ÿ‡จ๐Ÿ‡ฆ, most of the winners of competitive events are players from Asia and Europe. This is remarkable, considering they have a ping of 150-250-300ms and can still compete at the same level. This makes me think that before expanding the infrastructure, you should review the player vs player balance and damage tracking to ensure everyone has a fair chance.

Many veteran players also remember when the server was in France :france:. At that time, the difference in gameplay became very significant due to how the server processed potions and damage for players from that region. For those of us playing from the Americas, player vs player became very hard to play, however, we keep playing :cry2:.

The American community has been loyal to the current server, but putting that aside, I don't think it's a question of loyalty or who has donated more:peepo-dj:... I haven't seen many players from the Americas complaining about the imbalance beyond the common complaints about getting 6 potions per second and still being killed with one slap :okaypepe: due to high ping :kekwlaugh:. While I have noticed that lag and high-ping connections seem to provide an advantage here :pepexmasclap:, and I acknowledge the team's effort to maintain a balanced game, I've noticed that the problem often centers on seeking an advantage of some ppls :man_of_culture:. An example when the server moved to the US๐Ÿ‡บ๐Ÿ‡ธ /Canada๐Ÿ‡จ๐Ÿ‡ฆ server, some players started using Auto Potions non delay to gain an edge :monka-math:. I'm concerned that if they try to please everyone with local servers, we could end up with an empty server where each group plays on its own :wojacktears:.

I disagree with the current balance honestly:wojacktears::cry2:, but here I'm because, despite everything I might not like about it, I'm here for the love of the game :chi5::chi4:, because I like it too much.. but I think the team should think carefully before making this kind of decisions.

It would be helpful to know how they plan to manage competitive events in the future, because it seems that beyond any opinions here, it's a given that there will be a new server in Singapore. If there's enough money to maintain it, there's no problem. My friend @BosKai is in Dubai working with Habibi Oil Company so maybe you could sponsor another month and I'll visit you on new singapore server :happycat:

Will they remain on neutral ground, or will we see a definitive split in the community?

Will we have separate versions of the game for different regions?

We'll have "Classic Warrior Miyagi" and "Classic Warrior Bukele"?​


Everything is for a fair game for everyone, love and peace for my friends Asia/EU, whatever they do I support them and I visit them on that new server to fly through the air with my 400ms in Singapore :happycat: :chi4:


:worry-hidden-technical:
 
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Let's address the elephant in the room which is the monthly server costs.
If we think within the box, splitting the current player seems counter productive right?
But come on, let's face the fact that the player who are nearer to the server host always has the advantage when it comes to pvp, and infinity boasts itself as a pvp server!

That's why i mentioned in my previous post in the sub server thread about modern mmorpg games having different kinds of server. Players always wants to play with less lag and I personally dont want to pay for a vpn if I already have a low ping without it.

So how do we address the monthly cost for the new server?
1. lf we think outside of the box, SG server can now be marketed with the Asian players in mind. Realistically, other players create their own private mu servers because they dont want to play with the high ping on infinity, but they always comes back to infinity because of the balanced pvp formula among all classes, so take the high ping out of the equation and we have eager asian players coming back to play - if we market this properly like a new server opening.

2. In reality, nothing is free. So how about we get an inspiration from modern mmorpg games that has monthly sub mechanics to solve the monthly sub fees? (Monthly buff, limited swords, items with expiry and can only be used if youre an in game vip, etc)
Ex:
Monthly buff subscription which boosts (5% ddr) which costs I don't know maybe 5usd per month.
I know i know having this new things we will have to recheck if the pvp formula is balanced but if we don't think outside the box and be comfortable with what we have now, we won't know if this idea might take off or not.

So how about we try it? ๐Ÿ˜Š
 
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Right now the biggest gap between players isnโ€™t skill itโ€™s ping. Anyone playing from SEA/Oceania knows that even with perfect timing, youโ€™re always half a step behind someone closer to Canada. In a game like MU where combos, reflect timing, and fast reactions decide everything, that delay is huge.

A Singapore node would completely change that. Youโ€™re not just improving connection youโ€™re unlocking the real PvP potential for a massive part of the community. Better fights, more competitive events, and way more active guild wars during those time zones.

About the โ€œplayer splitโ€ concern weโ€™ve already seen this model work before with the USA/EU setup. It didnโ€™t divide the community, it actually strengthened it. People stayed longer because they could actually enjoy the game without fighting latency.

If anything, this is an investment, not a cost. BUT overall i like the community right now so Iโ€™m worried about big changes xD

Respect for already stepping up thatโ€™s exactly the kind of community support that keeps InfinityMU ahead of other servers.
 
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Great idea! Let's try it for 3 months since @xDUPUNG is sponsoring. We can just do another poll after the trial to decide our next move. My concern is the long-term cost, can the Venci Owner sustain this for the succeeding months? but if this attracts more players and improves gameplay, why not coconut
 
Iโ€™ve changed my decision. I think what most people are saying is true that the players will just end up splitting. I also believe what my friend @Tobฮป said. Itโ€™s better to spend on new sets and item keys rather than spend on this server. So I hope creating a new server wonโ€™t push through even just for testing because it would be a waste of money.
Itโ€™s better for me to just spend on a new set and deal with using ExitLag. So bro @RESiSTANT , what theyโ€™re saying is true listen to the majority. Donโ€™t push through with it, the server might get ruined. Thatโ€™s just my opinion. Thank you.
 
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This will benefit the Asian players that's true, but I see this first as a greedy proposal from a player who recently rejoined, seeing the concerns he has:
- he asked about best gear
- asked about best VPN
- constantly trying to improve skills and macros and so on

=> it's a player who wants to invest just to be better at PvP against others, I don't see this as a proposal for the server, but as one for himself.. and if he'll be gone, what shall we do with the server? just dump the idea of having a hosted server in Singapore? or change it from Canada to Singapore?


If the players urges for a change, they can come up with a solution based on experimenting different connections to check their in-game behavior, not just
Maybe you'll find yourself with a 30 ping, high potting and can't kill anyone because you lack the experience to find a suitable script for it, and still be 1-shoted by others.

@N O D E J S got a smart question, involving the following:
- where do you host the CS event? :)
- where and how will the big events be held or PK events?

I've seen talks about VPNs, but I presume (don't know facts) that most of players are using the free PZ account from the VIP section, so why are we bringing that up, that people may pay fees to the server instead of paying a monthly/yearly subscription? Those who want to use or pay for a VPN can also support the server anyway with a 5$ monthly plan maybe or who knows..
And that brings me another idea: OK, you want to enjoy a new hosted server in Asia area, would you pay let's say a 2$ monthly subscription for it? For sure there are more than 50 players from Asia / PH / Oceania, that would take care of the hosting costs entirely each month :)

Anyway, I'm voting for NO. The Canada server suits everyone from my point of view. Cheers ๐Ÿท
 
This will benefit the Asian players that's true, but I see this first as a greedy proposal from a player who recently rejoined, seeing the concerns he has:
- he asked about best gear
- asked about best VPN
- constantly trying to improve skills and macros and so on

=> it's a player who wants to invest just to be better at PvP against others, I don't see this as a proposal for the server, but as one for himself.. and if he'll be gone, what shall we do with the server? just dump the idea of having a hosted server in Singapore? or change it from Canada to Singapore?


If the players urges for a change, they can come up with a solution based on experimenting different connections to check their in-game behavior, not just
Maybe you'll find yourself with a 30 ping, high potting and can't kill anyone because you lack the experience to find a suitable script for it, and still be 1-shoted by others.

@N O D E J S got a smart question, involving the following:
- where do you host the CS event? :)
- where and how will the big events be held or PK events?

I've seen talks about VPNs, but I presume (don't know facts) that most of players are using the free PZ account from the VIP section, so why are we bringing that up, that people may pay fees to the server instead of paying a monthly/yearly subscription? Those who want to use or pay for a VPN can also support the server anyway with a 5$ monthly plan maybe or who knows..
And that brings me another idea: OK, you want to enjoy a new hosted server in Asia area, would you pay let's say a 2$ monthly subscription for it? For sure there are more than 50 players from Asia / PH / Oceania, that would take care of the hosting costs entirely each month :)

Anyway, I'm voting for NO. The Canada server suits everyone from my point of view. Cheers ๐Ÿท
Are you sure that im new in this game?
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Are you sure that im new in this game? Im just a returning player that cameback from a break for how many years. Back when the server was in europe. I was asking for help via โ€œprivate messageโ€ because i dont know the current meta. I was already playing this game when there are no uber sets and ofcourse the lower pings still dominate until now. Years passed still the same. You can confirm to Venci even the receipts of my old donations are still on me.
 
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I told you before.

Move host to Europe, 90% of players will have similar ping and only 10% with advantage over other players. Best solution ๐Ÿ‘Œ
 
Take note guys there will be also a EUROPE subserver. You guys focused too much on the SINGAPORE server ๐Ÿ˜Š
 
Iโ€™m not completely against the idea itself, but I think people are underestimating the risk given our current player numbers.

Right now, yes, ping isnโ€™t perfect, but itโ€™s also not as bad as itโ€™s being made out to be. Most people are already playing through Pingzapper anyway, and realistically weโ€™re sitting somewhere in the ~50โ€“200 ms range for the majority of players. Thatโ€™s not ideal, but itโ€™s stable and, more importantly, consistent. You can adapt to that.

What worries me more is not ping, but activity.

On a daily basis, actual PvP ready players are in low numbers, 5-15 in my experience. Sometimes you log in and nothing is happening even on one server.

If we introduce SG (and potentially EU later), weโ€™re not increasing that number. weโ€™re splitting it. Instead of one place thatโ€™s sometimes active, we risk having multiple servers that are all half empty most of the time.

Castle Siege is a different story, since it can pull 50+ players, but thatโ€™s exactly why I think we need to be careful. Thatโ€™s one of the few things still holding the competitive scene together. If we start splitting attention, rotating everything (assuming that we try events in both servers, instead of leaving it as is), or dividing where people play, we risk weakening that core.

I also donโ€™t think SG balances PvP globally, it just flips the advantage. SEA players gain a lot, NA players lose a lot, EU barely changes. So instead of a consistent middle ground, we move into a system where advantage depends on where the people choose to play. That can easily turn into people just showing up when it favors them.

For me, Canada works as a middle ground. Not perfect, but it keeps everyone in the same ecosystem and keeps activity concentrated, which is more important at our scale.

If SG is introduced, Iโ€™d see it more as a growth / quality of life move, not a competitive split. Something to improve daily gameplay for SEA players and maybe bring in more people, but I would be very careful about it.

And EU server on top of that, at the same time, would be even riskier. EU already has decent ping to Canada compared to SEA. I donโ€™t think the gain there justifies further fragmentation.

Overall, Iโ€™m not saying donโ€™t do it, but I think we should treat this as a test and be very careful not to sacrifice player density for theoretical fairness. Right now, having people to fight matters more than having perfect ping.

Personally, I am against it based on my experience, but since it is mostly just a test, why not give it a go, we won't know the full picture if we do not attempt to paint it. I believe that we will return to how it is right now anyway, because hosting the server in Canada was not a random choice, it was an attempt to satisfy the majority, and someone will always get the short stick.
 
If i were in EU i can easily say canada server is enough. But if i were in SEA. ofc, i will vote for singapore.

This is like a fight between SEA favor and EU favor. ๐Ÿ˜‚

Thumbs up for @xDUPUNG atleast you give them a twist ๐Ÿ˜†๐Ÿ˜†

Separation is real๐Ÿ˜…
 
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Everyone would like to have their own server, but that would just split the playerbase,and that's just a bad ideea in general, so i voted against.
 
"ping is just a number" as someone said and i have read the routing is the answer
 
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I voted NO because while improving ping is a good idea, I think it comes with bigger trade-offs for the overall community. Splitting players across subservers can reduce activity, make PVP less lively, and affect the social aspect of the game. I'd rather keep a more populated, unified server where the community stays active, even if it means dealing with slightly higher latency. Also, how would major content like CS, events, and other activities work? Would they stay on the Canada server or move to the new one?
 
I also don't think it's a great idea, but it might be worth a try.
As most people have already pointed out, this will split the player base, and everyone will end up playing on the server with the lowest ping, meaning we'll only be doing PvP with people from our own region.
What about events? CS? Will they be split up too?
This will only reduce the population of a given region, which might lead to the "extinction" of that server, which is probably not desirable.
Anyway good luck!
 
I think the idea has good intentions, but in practice and in current times itโ€™s quite bad.
Considering the current number of players on the server, adding a new one as you mentioned would split the player base, which would make everything even more boring.

Currently, there are PingZapper accounts available everywhere you just need to look for them.
Simply having PZ allows you to play without problems and with a pretty acceptable gaming experience, Iโ€™d say.
 
Hi friends!
Our VN players are in S1, and they love to grind etc. :chi5:
Considering Server-1 (Necron) is full of SEA players (and not only of course). We can just switch it to SG host instead CANADA (and make it PvP competitive mode server) and who ever plays in there from SEA will enjoy lowest latency possible, and who ever plays from USA/EU/LATIN AMERICA etc will be enjoying at Server-3. As for now Castle Siege server will remain in CANADA since it's the global and most balanced option we can use to offer best latencies worldwide... (y)

Also I consider the higher vote count for Option #3 (Our current host setup is enough.) and that PH players voted for it as well and not only thinking of themselves. ๐Ÿ‘‰ ๐Ÿ’ช

Thanks!
 
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