CS Points System

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Greetings everyone !

So, I'm going to speak up here from behalf of my mates, I BeHumble GM of HUMBLES alliance going to proposed this suggestion regarding this new system of CS. We are actually open for innovations since we want something new about the server and we want to have fun that's the reason of playing this game.

What happened on CS last night was really devastating. A lot of arguments, complaints, harassment etc. During the last 20 minutes remaining in CS we decided to give up and stop fighting due to large gap on points it's like times 4 from our score.
So, I've decided to talk with Dreams regarding some feedbacks I heard from my mates and other people attending the CS last night. We have discussed to some several points that we would like to suggest.

Here are some of my suggestion that I have discussed with Dreams:
-Adding points in every successful seals made
This will important reason of having in MU server, CS without sealing is not perfect
-Adding 1 point in every 3 seconds in defending the crown
This will make the defender to do their best strategy in defending the crown from other ally
-Reducing the points of killing Guild Master from 15 to 8 points
This is way too much of getting 15 points in every kill of GM, 8 is enough
-Reducing the points of killing Guild Members from 5 to 3 points
Having 5 points in every kill of each member is just too much, 3 is enough
-Reducing the number of guilds in each alliance from 5 to 2 guilds
This will bring more competitive plays for CS in each alliance will register, more ally, much excitement, more fun.

This suggestion will make the new CS system much fair to everyone and each alliance. Hope we will not make some arguments here, this suggestion is open for all to give their negative and positive feedbacks about this new innovations. Instead of complaining why not read and understand the content of this read and give your concrete reasons.

Regards,
Blake/BeHumble
 
Hi good day!

I like the first suggestion but we can add more including the score with in the guild battle masters and assistant guild master, if thr guild master has 9 points the AGM head = 5 points and BM= 4 points since the position of this persons are important to the guild.

Hope this will realized!

Regards
 
Greetings everyone !

So, I'm going to speak up here from behalf of my mates, I BeHumble GM of HUMBLES alliance going to proposed this suggestion regarding this new system of CS. We are actually open for innovations since we want something new about the server and we want to have fun that's the reason of playing this game.

What happened on CS last night was really devastating. A lot of arguments, complaints, harassment etc. During the last 20 minutes remaining in CS we decided to give up and stop fighting due to large gap on points it's like times 4 from our score.
So, I've decided to talk with Dreams regarding some feedbacks I heard from my mates and other people attending the CS last night. We have discussed to some several points that we would like to suggest.

Here are some of my suggestion that I have discussed with Dreams:
-Adding points in every successful seals made
This will important reason of having in MU server, CS without sealing is not perfect
-Adding 1 point in every 3 seconds in defending the crown
This will make the defender to do their best strategy in defending the crown from other ally
-Reducing the points of killing Guild Master from 15 to 8 points
This is way too much of getting 15 points in every kill of GM, 8 is enough
-Reducing the points of killing Guild Members from 5 to 3 points
Having 5 points in every kill of each member is just too much, 3 is enough
-Reducing the number of guilds in each alliance from 5 to 2 guilds
This will bring more competitive plays for CS in each alliance will register, more ally, much excitement, more fun.

This suggestion will make the new CS system much fair to everyone and each alliance. Hope we will not make some arguments here, this suggestion is open for all to give their negative and positive feedbacks about this new innovations. Instead of complaining why not read and understand the content of this read and give your concrete reasons.

Regards,
Blake/BeHumble

What you suggest was already discussed in Blade Thread. At this rate system, nobody cares about someone using haxxor, ofc you'll be banned afterwards for using cause you'll end up being caught (This only for those haxxors) Second, decreasing the kill points is a bad idea because its your only chance to catch up with the score points of the defenders. Third, making 1 point for every 3 seconds is still an advantage for defenders due to you can only earn a point for switching if you have the chance of holding both switches which won't last.

@BRAVE everyone can remove the position for the mean time until siege is in action. So I do not see any help for the development of siege.
 
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The only problem why they are having difficulty on earning points because of the following:

1. lack of members to actually kill other players from opposing guilds.
2. Holding and defending the crown for a short period of time. ( Effect of factor #1 )

if other guilds can just gather good players with good skills in killing and ofcourse buffers are a plus, they will be able to hold the crown for a period of time as long as they can do it strategically.
 
What you suggest was already discussed in Blade Thread. At this rate system, nobody cares about someone using haxxor, ofc you'll be banned afterwards for using cause you'll end up being caught (This only for those haxxors) Second, decreasing the kill points is a bad idea because its your only chance to catch up with the score points of the defenders. Third, making 1 point for every 3 seconds is still an advantage for defenders due to you can only earn a point for switching if you have the chance of holding both switches which won't last.

@BRAVE everyone can remove the position for the mean time until siege is in action. So I do not see any help for the development of siege.


Well it depends on the guild and ally if they will remove there BM you know if the gm decided to make the person bm or agm of the guild he/she trusted that person so much.. trusting in the way he/she knows his a pro.

Well its more exiciting if we will find someone to kill to get a more points..
 
Well it depends on the guild and ally if they will remove there BM you know if the gm decided to make the person bm or agm of the guild he/she trusted that person so much.. trusting in the way he/she knows his a pro.

Well its more exiciting if we will find someone to kill to get a more points..

If you have read the thread replies thoroughly, you wouldn't suggested those. We should make it balance. Braxu's reply to the thread explains why your suggestion giving the Asian country say craphole. Last night was a mass murder to attackers, 1900 divided to kill points. Can you imagine how great and excellent masha have atm? She's in total advantage, active player who works as a team while others just complain how they been slayed. You witness how many were there during defending the siege, others doesn't match Braxu, Peaceful, Teardrop, Dimas and more others who help and defend the castle. All was Great at their work.

Suggesting: No more ally. One guild is fine, let there be a battle with brains and strategy. No more talking about masha got someone who's a staff bla bla bla without proofs. Hate talk against our Admin and our co players. Just keep it cool ladies, we play to enjoy and have fun. :oye:
 
Greetings everyone !

So, I'm going to speak up here from behalf of my mates, I BeHumble GM of HUMBLES alliance going to proposed this suggestion regarding this new system of CS. We are actually open for innovations since we want something new about the server and we want to have fun that's the reason of playing this game.

What happened on CS last night was really devastating. A lot of arguments, complaints, harassment etc. During the last 20 minutes remaining in CS we decided to give up and stop fighting due to large gap on points it's like times 4 from our score.
So, I've decided to talk with Dreams regarding some feedbacks I heard from my mates and other people attending the CS last night. We have discussed to some several points that we would like to suggest.

Here are some of my suggestion that I have discussed with Dreams:
-Adding points in every successful seals made
This will important reason of having in MU server, CS without sealing is not perfect
-Adding 1 point in every 3 seconds in defending the crown
This will make the defender to do their best strategy in defending the crown from other ally
-Reducing the points of killing Guild Master from 15 to 8 points
This is way too much of getting 15 points in every kill of GM, 8 is enough
-Reducing the points of killing Guild Members from 5 to 3 points
Having 5 points in every kill of each member is just too much, 3 is enough
-Reducing the number of guilds in each alliance from 5 to 2 guilds
This will bring more competitive plays for CS in each alliance will register, more ally, much excitement, more fun.

This suggestion will make the new CS system much fair to everyone and each alliance. Hope we will not make some arguments here, this suggestion is open for all to give their negative and positive feedbacks about this new innovations. Instead of complaining why not read and understand the content of this read and give your concrete reasons.

Regards,
Blake/BeHumble

I'm curious in your defense to what you mean of Reducing Guild to 2 instead of 5 ?
I mean what happen to the Alliance who has 5 active guilds, Isn't it unfair for them
all along. Well if every Alliance Master agreed to this, I'll support the idea,
But for me it's unfair to an alliance who has 5 Active Guilds.

If Everyone agree to reducing Guild ^^ then lets give it a try,
Then # of Guild per alliance will increase accordingly if we can see the development
in the process because as of now, I'm also looking forward for a 4 Active Alliance All out war in castle siege
 
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Seriously? On what exact formula do you guys calculate and you claim to say the InfinityMU CS system is unbalanced? Don't blame the system. Blame the opponent teams. If they all stick in 1 strong guild and no other opponents exist to match their powers then of course the first thing you should take in consideration is the system not working good or the points were not settled correctly to match all of the different alliances and their strategies? I don't think so...Lets not blame the system first please. We can't "balance" the points formulas every week to match the guilds opponents depending on how many players are in them and how strong are they. Players shouldn't stick in one alliance but create their own guilds and play for the fun of the game, and not be scared to play in new guild.

If you ask me I'd let this CS system to happen for a few more weeks until all players get used to it and as I can see many new players joined just because this system. We will see them in the next weeks until they stick in new guilds. There's always new guilds and opponents in Siege. We can't make decisions and try different point formulas asap. It's something new, something to play for and something that makes sense to fight for 2 hours of best event in MU. And remember: there's no perfect things in this world. The real balance and thrill will happen once at least 4 different powerful alliances join in the castle siege weekends. It all depends on our community and how players find the fun in this game. If 90% of the strongest players stay in one alliance then this castle siege points system is useless for our server. Also players must get used to this new system. Sometimes the new stuff are out of our comfort zone until we get used to them. :)

@the topic for limiting guilds in alliance: this can't be done. It's too late. We already have guilds in our database. We will have to wipe every guild and alliance.


I agree with you on one part that, the other allies had to prepared well. But they were not. But one thing is clear that, point system is not works as how it should be for having better balance and gameplay. It is not like finding a point calculation system that will bring disadvantage to UNKNOWN, no. This change should be made for long run, long term gameplay. UNKNOWN will go, and YOUKNOWN will come. No matter who is owning, today we had unbalanced point counting system.

The easiest thing is to start blaming the system, especially when you were not even tried the CS yet, Abesta. Am I right? Or you were there and been playing on it at least once or twice? Our New CS System is enough balanced. I see this system very balanced in 100x edition. Why? Because the two oppoonent guild alliances were matching its powers or at least the one from the guild alliances had chance to beat the other one and reverse. At the last 30 minutes, both guilds had same scores and on the final Fearless won with 3833 points over Trinity with 2636 points.

Let me tell you what the actual problem is: An guild give up CS if difference is big, so whatever tweak we make, if 1 guild dominates, others start to cry and give up no matter what points we give it will just be the same ending results. Lets not break our heads for thinking too much. If this CS system doesn't work good for our server I will bring back the old system.

Thanks!
 
Seriously? On what exact formula do you guys calculate and you claim to say the InfinityMU CS system is unbalanced? Don't blame the system. Blame the opponent teams. If they all stick in 1 strong guild and no other opponents exist to match their powers then of course the first thing you should take in consideration is the system not working good or the points were not settled correctly to match all of the different alliances and their strategies? I don't think so...Lets not blame the system first please. We can't balance the points formulas every week to match the guilds opponents depending on how many players are in them and how strong are they. Players shouldn't stick in one alliance but create their own guilds and play for the fun of the game, and not be scared to play in new guild.

If you ask me I'd let this CS system to happen for a few more weeks until all players get used to it and as I can see many new players joined just because this system. There's always new guilds and opponents in Siege. We can't make decisions and try different point formulas asap. It's something new, something to play for and something that makes sense to fight for 2 hours of best event in MU. And remember: there's no perfect things in this world. The real balance and thrill will happen once at least 4 different powerful alliances join in the castle siege weekends. It all depends on our community and how players find the fun in this game. If 90% of the strongest players stay in one alliance then this castle siege points system is useless for our server. Also players must get used to this new system. Sometimes the new stuff are out of our comfort zone. :)

@the topic for limiting guilds in alliance: this can't be done. It's too late. We already have guilds in our database. We will have to wipe every guild and alliance.




The easiest thing is to start blaming the system, especially when you were not even tried the CS yet, Abesta. Am I right? Or you were there and been playing on it at least once or twice? Our New CS System is enough balanced. I see this system very balanced in 100x edition. Why? Because the two oppoonent guild alliances were matching its powers or at least the one from the guild alliances had chance to beat the other one and reverse. At the last 30 minutes, both guilds had same scores and on the final Fearless won with 3833 points over Trinity with 2636 points.

Totaly agree with that. The last week OneForce scored 3000 points and Unknown 5000. The difference is not insurmontable, they just need one more active guild and the Castle will be interesting. But instead of looking for some others strong members, they prefered surrender the CS for this week. The points system is pretty well balanced, the problem is the players.
 
Seriously? On what exact formula do you guys calculate and you claim to say the InfinityMU CS system is unbalanced? Don't blame the system. Blame the opponent teams. If they all stick in 1 strong guild and no other opponents exist to match their powers then of course the first thing you should take in consideration is the system not working good or the points were not settled correctly to match all of the different alliances and their strategies? I don't think so...Lets not blame the system first please. We can't balance the points formulas every week to match the guilds opponents depending on how many players are in them and how strong are they. Players shouldn't stick in one alliance but create their own guilds and play for the fun of the game, and not be scared to play in new guild.

If you ask me I'd let this CS system to happen for a few more weeks until all players get used to it and as I can see many new players joined just because this system. There's always new guilds and opponents in Siege. We can't make decisions and try different point formulas asap. It's something new, something to play for and something that makes sense to fight for 2 hours of best event in MU. And remember: there's no perfect things in this world. The real balance and thrill will happen once at least 4 different powerful alliances join in the castle siege weekends. It all depends on our community and how players find the fun in this game. If 90% of the strongest players stay in one alliance then this castle siege points system is useless for our server. Also players must get used to this new system. Sometimes the new stuff are out of our comfort zone. :)

@the topic for limiting guilds in alliance: this can't be done. It's too late. We already have guilds in our database. We will have to wipe every guild and alliance.




The easiest thing is to start blaming the system, especially when you were not even tried the CS yet, Abesta. Am I right? Or you were there and been playing on it at least once or twice? Our New CS System is enough balanced. I see this system very balanced in 100x edition. Why? Because the two oppoonent guild alliances were matching its powers or at least the one from the guild alliances had chance to beat the other one and reverse. At the last 30 minutes, both guilds had same scores and on the final Fearless won with 3833 points over Trinity with 2636 points.

Let me tell you what the actual problem is: An guild give up CS if difference is big, so whatever tweak we make, if 1 guild dominates, others start to cry and give up no matter what points we give it will just be the same ending results. Lets not break our heads for thinking too much. If this CS system doesn't work good for our server I will bring back the old *** system. :D

Thanks!

okay , we got u .
But i think it will be good , if u will add points for switch holding and seals.
if u will add points for seals and for holding switch i bet that those complains about castle siege system will be gone .
All complains are comming bcoz ppl cant earn enough points to overtake leading guild. Give them to try , why not ?

@Old CS system really sux , better to improve the current one
 
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Seriously? On what exact formula do you guys calculate and you claim to say the InfinityMU CS system is unbalanced? Don't blame the system. Blame the opponent teams. If they all stick in 1 strong guild and no other opponents exist to match their powers then of course the first thing you should take in consideration is the system not working good or the points were not settled correctly to match all of the different alliances and their strategies? I don't think so...Lets not blame the system first please. We can't "balance" the points formulas every week to match the guilds opponents depending on how many players are in them and how strong are they. Players shouldn't stick in one alliance but create their own guilds and play for the fun of the game, and not be scared to play in new guild.

If you ask me I'd let this CS system to happen for a few more weeks until all players get used to it and as I can see many new players joined just because this system. We will see them in the next weeks until they stick in new guilds. There's always new guilds and opponents in Siege. We can't make decisions and try different point formulas asap. It's something new, something to play for and something that makes sense to fight for 2 hours of best event in MU. And remember: there's no perfect things in this world. The real balance and thrill will happen once at least 4 different powerful alliances join in the castle siege weekends. It all depends on our community and how players find the fun in this game. If 90% of the strongest players stay in one alliance then this castle siege points system is useless for our server. Also players must get used to this new system. Sometimes the new stuff are out of our comfort zone until we get used to them. :)

@the topic for limiting guilds in alliance: this can't be done. It's too late. We already have guilds in our database. We will have to wipe every guild and alliance.




The easiest thing is to start blaming the system, especially when you were not even tried the CS yet, Abesta. Am I right? Or you were there and been playing on it at least once or twice? Our New CS System is enough balanced. I see this system very balanced in 100x edition. Why? Because the two oppoonent guild alliances were matching its powers or at least the one from the guild alliances had chance to beat the other one and reverse. At the last 30 minutes, both guilds had same scores and on the final Fearless won with 3833 points over Trinity with 2636 points.

Let me tell you what the actual problem is: An guild give up CS if difference is big, so whatever tweak we make, if 1 guild dominates, others start to cry and give up no matter what points we give it will just be the same ending results. Lets not break our heads for thinking too much. If this CS system doesn't work good for our server I will bring back the old *** system. :D

Thanks!

You have your point regarding the systems. We wanted the new development of your good server and as part of it we trying to suggest our very best of idea to end the gossip and the hates that whisper every demons in their separate brain and foot steps. It's best to make points for every switch hold due to some of them won't last in defending the castle and maybe a high points for sealing the crown so they could catch up a bit for the time defenders earned.

There are many good players in them (Attackers) but they doesn't communicate like Unknown does.
 
in my opinion only few things need to be changed:

*Alliance Guild Master Kill = 15 Points - (keep it the same)
*Rest of players = 5 Points ( keep it the same)

*Points for the Defending Alliance should be 1 point for every 5/6 seconds - it work well on 100x cuz low population.

*Successful seal should receive - 100 points.

About getting points for switching... idk I don't like it, I'm afraid ppl will abuse it in any kind of way.
 
[MENTION=1]RESiSTANT[/MENTION] , You don`t get me. I am not the one who is blaming but the one who is trying to give 1 of 5 suggestions about this theme, so you Staff Team will easily can choose the common decision. I tested the system and I enjoyed it, coz being honest i was in the ally who dominated last CS. But my place is here is not blame the system but if suggestion needed, I had to give my opinion on it also. And yet, I didnt changed my opinion. So, my suggestion was and is: letting allies whose trying to seal get some points also while they successfully sealing. With this way, all of necessary CS gaming parts, features will be useful and will make you earn points. No matter if you are defender or attacker.
 
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